Metruption wrote:The Forest is fun, or so I've heard.
simimi wrote:An idea is : you could reset the game often, like every month, so you can "win" the partie, then be in a E-penis classement, or have some nice fancy honorific clothes so people know you are special when they meet you in game in the next world, accumulationg trophys that stay worlds after worlds ...
simimi wrote:Thats the problem with all survival games, as soon as you get your settlement ( house + weat in minecraft, brickwall + farm in H&H, etc...) there is nothing to do.
Well, you can do stuff ( get super enchanted diamond gear in Minecraft, get super high level stuff in H&H), but there is no more vital goal.
PvP is a nice adition to give you a reason to stay in game, but face it, grinding quality so you can hope to raid another village and loot things you probably dont need ...
The trick to make a survival game interseting past the early stage is to be find.
An idea is : you could reset the game often, like every month, so you can "win" the partie, then be in a E-penis classement, or have some nice fancy honorific clothes so people know you are special when they meet you in game in the next world, accumulationg trophys that stay worlds after worlds ...
So how to know who "win" at the end of the world ?
There could be an unique liftable artefect somwere underground to be find, and when its found, anybody could locate it in the world map and fight the owner of the pecious, the lawspeaker of the village were the torphy stands at the end of the world win the game.
Xcom wrote:Most good things last only a short time
MrGemini wrote:7 days to die ftw But it still needs some more content.
Pinkie-Pie wrote:Rust is a lot like HnH. You get dropped onto the map with nothing but a rock and "GL, everyone wants to kill you but like here's a rock, have fun."
simimi wrote:Thats the problem with all survival games, as soon as you get your settlement ( house + weat in minecraft, brickwall + farm in H&H, etc...) there is nothing to do
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