venatorvenator wrote:
I don't deny we seriously need more late game content, but having an official goal seems beyond the point of a sandbox survival game. Sandbox is for creative people, you should be responsible for creating your own source of fun. Fighting is the most obvious path because that's what the current game and character systems push us to do (since it's the most developed playing option), but there are many examples of people who refuse to play the game as a competition, as you are proposing. There was this player who simply wandered the world with his main char. There was this other who went around planting stuff and making grass roads just because he liked it. There was one who made games and scavenger hunts for other players. There is a bunch of paving artists. There was this guy who wrote funny runestones. There was this one who collected frogs. There was another who KO'ed people, stole their pants, and took them home. There were some players who worshiped a tree and built temples for it. There was a player who tried to build crossroads everywhere on the map. There was one who tried to build a huge open city, another a huge road, and a few others who tried to make a maze for the community.
There are already too many dumbed-down games that lead the player by the hand and flash in big letters "DO THIS" and "GO THIS WAY", it would be a shame if Haven followed that path. This relative lack of goals and winners is haven's greatest feature, in my opinion.
100% agreement, whole purpose of sandbox is to make a home, YOUR home. I too have seen a HUGE variety of people since World 1 and the strange goals they have had. One of My Brothers played for years and still does occasionally, he liked to fish, and fish, and fish some more, he said it was as relaxing as going fishing in real life without all the worm shit on his fingers..LMAO The true sign of a great sandbox IS when a player can find endless hours, months, even years doing something THEY love, even it if it is just worshiping a tree and or going around paving smiley faces everywhere. I think HnH potentially captured this possibility more and better than ANY sandbox I've ever seen to this day, and still cannot be beaten for that aspect by any game I've ever ran across. If they have a lick of sense, they will keep it that way. I myself, for the longest time, had an embassy in the ROB, and I loved hiding in the grapevines outside my embassy door and waiting for people to walk by upon which I would come running out and scare the absolute shit of them...one guy told me he kicked his monitor off his desk and spilt hot coffee all over himself as he fell back out of his chair when I did that in the middle of the night...said it scared him so bad he shook for 20 minutes..LMAO Never seen any other game produce that kind of tension when you arrived at a community HUB. Tis still my favorite HnH moment...and all I did was run out to say "hi"..lmao