It was an MMO whos main goal was not that of 'phat' Loot and Epic Amours and Weapons, Killing the next guy for the EXP Grind. But that of something different. A game which could be referred to as Civilization Goes MMORPG. A game where you as a character start out as a simple person that barely has enough skill to collect clay and sand with his bare hands, and you build his skills up to learn how to make pottery and craft different Items untill you have enough skill to build a boat and travel to the Mainland of Egypt...
It never clicked before but, Haven and Hearths Style has been done before. I was shocked as I read it today, thinking that only last year did I say that would be stupid and boring to play. This game is known as 'A Tale in the Desert'. It even has a Wiki entry...
A Tale in the Desert (ATITD) is a massively multiplayer online roleplaying game (MMORPG) set in Ancient Egypt, run by the independent company eGenesis. Most notably, the central focus of the game is, unlike most other MMORPGs, society rather than combat: in fact, this game is one of very few in the genre to boast no combat system whatsoever. Instead, the focus of the game is economic development.
It was made all the way back in 2003 and has been developed and reworked over four times, the most recent being December 13, 2008...