Pixel Armies

General discussion and socializing.

Re: Pixel Armies

Postby Loopoo » Sat Dec 19, 2009 4:02 pm

Declare? No huge people this time. 1x2 is what i'll do.
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Re: Pixel Armies

Postby Loopoo » Sat Dec 19, 2009 4:19 pm

I know it'll seem like i've got a hell of a lot done, but i'm just catching up to you guys. Most of it is just base building and calling in reinforcements. What would usually take 3-5 turns, i've done in one. I haven't built anything deadly, nor called in any killer machines.

Just setting up the bare essentials, energy, food etc.
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Re: Pixel Armies

Postby Agarrett » Sat Dec 19, 2009 5:40 pm

Declare after Loopoo.

Edit: Since you are taking multiple turns I'll give you more time. Just please try to hurry.
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Re: Pixel Armies

Postby Jfloyd » Sat Dec 19, 2009 6:03 pm

Declare after Argarret.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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Re: Pixel Armies

Postby Loopoo » Sat Dec 19, 2009 6:10 pm

http://i.imgur.com/TXTN0.png

- Base has been expanded
- Headquarters added (beams map info to the HQ and alerts us of any dangers)
- Elevators added
- Power plant room built, very dangerous
- Tunnels are expanding
- Engineers are working on building a barracks
- Pillboxes have been added at key points
- Camera added in the hallway connecting to the power plant. If it spots intruders, it alerts us.

Key:

Red body = Soldier
Yellow body = Engineer (they build stuff)
Orange body = Technician - hard to differentiate between engineers and technicians, but that's what you get when you have 1x2 humans... (they do anything power based, repair vehicles and add wiring)
Green body = Officers, the guy in HQ is the commander

Grey = Walls
Black = Hard material usually used in vehicles (but if the vehicle is manned by a human, it is red in colour).

That's about it. So hard to make things like cameras and guns when a pixel is the same size as the guys body.
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Re: Pixel Armies

Postby CG62 » Sat Dec 19, 2009 6:44 pm

Declare after JFloyd
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Re: Pixel Armies

Postby Agarrett » Sat Dec 19, 2009 7:10 pm

The watch tower detected the aircraft as soon as it was in sight. Out of alarm, we quickly send out the hovercraft to investigate. As we land loaded with arms, we assemble in a military position. A high council member advances and asks what red is doing. The reply by quickly telling their story. The high council member takes pity and promises to bring a few crates of supplies to help them in their new founding.

Built law room with high council member quarters behind them. Created more generators and solar panels. Created large wall between 2 bases on cliff to prevent an invasion. Medbay finished. First child conceived in base. Starting to build a barracks. Scout flew in.

http://i.imgur.com/iMNq7.png

I guess I should have a key as well.

Black = Soldier

White = Doctor or Nurse

Light blue = High council member

Dark blue = General Worker

Light orange = Engineer
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Re: Pixel Armies

Postby Jfloyd » Sat Dec 19, 2009 7:32 pm

Flew in a helicopter, to bring a few more works, and two more council members. Also started the construction of a wall.
http://i.imgur.com/dhAyO.png

My Key:
Blue body - Researchers
Orange body/yellow hat - Workers
Green body - Armed men
Purple body - Council Members
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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Re: Pixel Armies

Postby CG62 » Sat Dec 19, 2009 7:52 pm

http://imgur.com/gnNWG.png

Changes:

-80% finished with the project
-Converted one row of residential rooms to an armory
-Flew in: 1 crate of dynamite, 2 crates of rifles
-Added a security room (Dark Blue room above the bartender's room)
-Built a security camera in the armory
-Deployed recon plane
-Finished painting residential rooms, Added doors

EDIT:(UPDATED)

My uniform key:
-Blue: General Worker
-Black: Pilot
-Yellow: Engineer
-Orange: Security
-Brown: Bartender
-Purple: Cook/Waiter/Waitress
Last edited by CG62 on Sat Dec 19, 2009 10:21 pm, edited 2 times in total.
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Re: Pixel Armies

Postby Agarrett » Sat Dec 19, 2009 8:37 pm

Declare

http://i.imgur.com/PvUSc.png

After leaving the supplies we return the hovercraft to base.

Changes:


Barracks completed

Airport 2 completed and 3 more scouts transported

First child born

Research facility created

First android helper created

Prison being created

Kitchen created.

Key:

Brown = Child

Yellow = scientist

Green = Patient

Dark red = Kitchen Staff
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