Pixel Armies

General discussion and socializing.

Re: Pixel Armies

Postby Agarrett » Fri Dec 18, 2009 11:38 pm

and your bots are 50 feet tall?

Please read the rules:

5. Humanoids should be 1x2 PIXELS

Since Loopoo did not follow the rules, he gets skipped and moved to the end of the line, behind CG62 and me. Since I've already gone, me and CG62 switch places. Your turn CG62, then mine, then Loopoo's.
Last edited by Agarrett on Fri Dec 18, 2009 11:45 pm, edited 1 time in total.
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Re: Pixel Armies

Postby CG62 » Fri Dec 18, 2009 11:44 pm

http://imgur.com/3C912.png

A small research base is built. The majority of the base is taken up by a small runway, upon which rests a small reconnaissance plane.

2 Men move into the base, carrying rations for 3 days (for until a food supply is delivered)

An elevator is built within the base (far left)

A communications antennae is built.



Not too much for one turn, is it?

Edit

And if you're wondering why I was finished so fast, I was already sorta doodling on the map when I decided to join. Just Paint.NET'd it on there.
Last edited by CG62 on Fri Dec 18, 2009 11:47 pm, edited 1 time in total.
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Re: Pixel Armies

Postby Agarrett » Fri Dec 18, 2009 11:46 pm

Afhgadfh

Forget this, no one post. I am fixing the game right now. I will notify when resumed.
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Re: Pixel Armies

Postby Loopoo » Fri Dec 18, 2009 11:51 pm

CG62 wrote:I'll declare, I suppose. But I can guarantee mine'll be terrible :?


So what :p We'll all have fun in the end.

Also, my bots are automatically programmed to bow down to the almighty CG62. They love him.
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Re: Pixel Armies

Postby Chakravanti » Fri Dec 18, 2009 11:52 pm

Agarrett wrote:and your bots are 50 feet tall?

That's Not unreasonable. That Daishi A Dire wolf Weighs 100 tons and stand 30 feet tall.
Last edited by Chakravanti on Fri Dec 18, 2009 11:57 pm, edited 1 time in total.
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Re: Pixel Armies

Postby Loopoo » Fri Dec 18, 2009 11:53 pm

Jesus Christ, my bots are at least visible. Your units are microscopic. You can barely make out what the hell they are.

CG62's is slightly better, but only slightly. Why can't we make them a tad bigger, i'll downsize my ones.

PS: Mine basically fit perfect with the map. They're not oversized. Your guys are on top of HUUUGE mountains, when in fact it's only meant to be a ravine. With your guys, it's like a 20 minute freefall.
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Re: Pixel Armies

Postby Agarrett » Fri Dec 18, 2009 11:57 pm

Game resumed. New image here, its my turn anyways...

http://i.imgur.com/ipiLO.png

Edit: Zoom button. It is meant to be that small, that's how the game was planned. Check the link in the OP. Those bots can be around 5x5 pixels, but then they are expensive machines.
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Re: Pixel Armies

Postby Chakravanti » Fri Dec 18, 2009 11:59 pm

Dude...he totally whacked your bots...
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Re: Pixel Armies

Postby Loopoo » Sat Dec 19, 2009 12:00 am

I'm out. Agg, your men are indistinguishable from dust. How can you tell the difference between workers and soldiers?

CG62's base is really nice, but he'd have the same problem as you, how to vary the units he uses so they can be recognized.

It kinda sucks to have to zoom in 8-12 times just to make out their base.
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Re: Pixel Armies

Postby CG62 » Sat Dec 19, 2009 12:02 am

Loopoo wrote: It kinda sucks to have to zoom in 8-12 times just to make out their base.


This, although I have to admit:

-The bigger they are, the more detail they require
-The more detail they require, the less I'll be able to make them
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