We have some big stuff ahead of us. Fighting system, LP redesign and Quests. I expect each of those items to take multiple sessions. What I'd like to do when we get out of that jungle is improve village management, make cabins destructible, make a good character creation room, make a complete overhaul of the UI (Oh god, that would be nice to have done) increase the depth of the crafting system, add credos, add seasons(!), add mounts, fix claims(!), improve mag gen, add more hairdos, add arbitrary recoloring of clothes, start establishing more meaningful lines of character development, add magic, add complex crafts like artifacts, add cool sound effects (As opposed to the crap we have now), add instruments and music, add dragons, add wolves, add trolls (god damn it) and the list goes on and on and on. There's no shortage of stuff to do. Time is -- although it pains me to no end at times -- limited.
Also, I would -- for my own part as the graphics department -- love to go back and redo some of my worst hatchet jobs. It doesn't feel like a priority right now, but I wish it would, at some point. My ambition for the near future is to do limited content updates while we work on the big stuff behind the scenes. Stuff like ants, herbs and the odd craftable. I am not denying that this feels like a Kali Yuga for the present maps.
If older players get bored waiting, I don't hold that against them. Maybe we will meet again, when the sins of this world have been washed away, and the world is green again? I hope so.
EDIT: But, hey, 60 guys playing isn't all that bad for a Kali Yuga.
