Recently Flame was killed by a character named Hermedicus. Flame was a valuable member of this community. He was an artist and because his drawings were so appealing I think he had become beloved to many. Nonetheless, someone killed him and it is reported that he has quit the game.
I'm going to go a little further. It's not despite his contribution to the game and to the forum that he was killed, but probably because of it. Once he became well-known, as Flame observed in one of his cartoons, he was at risk for death because of the ease in which he would become drawn into someone else's power agenda.
There are several posters on this forum who taunt others about rage quitting when their characters are killed. The implication is that any player who quits after losing their character is a weenie and a cry-baby and because they could be killed and because they cared about their character they had no place in the game, other than as victim to be driven away. My first point is that it is not realistic to come back for revenge after you are killed. First of all there is the major power imbalance between the people doing the killing and those who die. It would take months of grinding... and likely you would never catch up... and even if you did waste four months in gaming hard to get abreast of your killer there is every chance that before you got there they would not be playing anymore. Besides which, if you are a Care Bear you're not playing in order to become the meanest bad ass in the game, you're playing because you like trading and fishing and farming and crafting.
And role playing. Possibly if you are a Care Bear you are playing because you get fond of your character. It's easy enough to put down people for rage quitting when they drop the game after their character dies or is killed, but I think it is more a matter of discouragement quitting than rage quitting. The dev's solution to rage quitting was to make it possible to salvage more of your character's skills so that you don't have to start over from scratch. But if you are not competing to get the best skills in the game it's hardly a comfort. It's not the skills and lp that are lost but the community, the sense of ownership of a place and the identification with the character.
So what's a poor beleaguered Care Bare to do?
There is little point posting objections and complaints in forum. You'll get swamped in derision from the pvp'ers who will be all too delighted to get confirmation that you are sad or angry. The dev's have already made it clear that pvp and the social ramifications that result are an integral part of the game. Yeah, maybe quitting is the best option. Maybe you are playing the wrong game.
Only, H & H is a damn good game so my object now is to figure out another strategy, another way to go on playing without having to put up with the malice on the forums and being targeted by someone who finds making other people grieve a cure for boredom and a source of fun.
What would a small farmer/trader/craftsperson do if they lived in pre-Christian Europe and found that there were reavers hunting other humans for fun? They would take to the woods and hide. Any public forum becomes a place where you can be targetted. Any main trading center becomes a place ripe for raiding. The only alternative is an underground existance, like the stories of the Picts, living in hiding after the invaders came.