I hope I did not miss something in my search of the forum posts, but it appears that the concept of Karma may be nearly dead.
Rather than being doomed for deletion, I propose to the Devs (great work guys!!!) that Karma be used to patch some of the holes in the current theft/crime and general injustice area.
I propose that crimes carry a Karma clause. The act of a crime lowers Karma. The cost of this Karma loss is in an inability of the crook to properly digest food. (the worry messes with the GI tract and causes tummy troubles)
If the thief is caught and justice is done then the Karma debt for that crime is canceled. Good deeds can also mitigate bad karma. After a period of time, the karma cost declines and is eventually canceled.
This proposal would make a life of crime unappetizing, but still possible.
Also, Karma, by definition "informal destiny or fate, following as effect from cause." sticks with the player even after termination/reincarnation.
While this is not a Germanic concept, it does deference to the very Germanic concept of schadenfreude.
I propose this as a broad concept - no messy details yet. What do you players think?