Have you guys had a look at RuneQuest for combat, guys? I think it would REALLY fit the game if combat had the same essence as in that game.
Basically, the troubles that I see in H&H are:
- Certain players do way too much damage.
- Certain players have way too much health. These are often the same as above.
- Certain players have way too good armour. Again, same as above.
Now, whilst this system isn't hopelessly flawed, it's pretty damn broken. The growth of characters in terms of stats and skills is linear, the time of growth is probably cubic or exponential even though it takes more to get a skill up the player will often have access to resources that let them grow it in an inordinate amount of time. Etc etc.
Now, the Glorantha system works as such:
- No "health points" are gained by the character.
- Damage increases have diminishing returns on them.
- Characters merely get better at dodging and delivering the damage at any significant rate. This means that a character can be killed, if unlucky or surrounded, quite easily by a group / character of lower skill than themselves.
- Instead of gaining a great deal of damage, you gain more abilities. Such as the ability to trip an opponent over or slow them down.
This wouldn't be so hard to implement into Haven&Hearth, and I feel it would mesh quite well with the feel of the game. Combat would become slower and more realistic. It would mean that players couldn't make themselves into the gods that they currently are, capable of taking on legions of lesser players or bears or anything of the sort, which I'd expect Jorb&Loftar to want.
How to implement this:
- Make constitution / strength give no HP. Maybe a slight increase of HHP in terms of constitution, but SHP should not be increased. Constitution should, instead, give more stamina on a diminishing returns scale.
- The damage increase by strength should be reduced DRAMATICALLY. Take the current figures and divide them by three, at least. Then, increase the damage done on a parabolic scale.
- Dodging / parrying an attack should consume stamina.
- Using attacks should consume stamina.
And, yes, that's pretty much it. A combat system that I view as much better for H&H, where it's not just godliest character wins.