Should Characters Be Able to Be Perfect In Every Skill?

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Should Characters Be Able to Be Perfect In Every Skill?

Postby Devour » Mon Feb 15, 2010 5:41 pm

So, yep, the title says what it means and it means what it says.

Do you guys think that it should be theoretically possible for characters to gain every skill upto infinity and get every single crafting etc ability or not?

Personally, I think it shouldn't be possible. People should have a small degree of being capable in all trades, but after that they should either specialise or be a jack of all trades and master of none. This'd encourage people to form communities whilst still being able to survive on their own. ( Being a farmer / carpenter / cook would manage that, I suspect. )

This is not a question of whether or not it is possible to achieve such, but whether or not it should be possible. So, what do you all think?
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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby UnrealJake » Mon Feb 15, 2010 5:56 pm

A good point, but I think, if someone wants to be 'perfect' they should be able too, some people want to go it alone, and if they have to be part of a community out of necessity, and they don't want too, then that community wont be a very good one.
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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby sabinati » Mon Feb 15, 2010 6:14 pm

no it shouldn't be possible and it isn't currently and never will be
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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby DarkConvict » Mon Feb 15, 2010 6:38 pm

I don't think there will be an upper cap, so you can always keep on going up!
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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby Peter » Mon Feb 15, 2010 7:05 pm

I think his point is, should specialties be enforced, or should players be allowed to generalize without consequences. Not whether it is feasible to have a "perfect" character.

I would like to see a game where specialties are enforced in one way or annother. As it is, it's best to just keep a balanced character, since in order to anything, you need to do everything (in order to bake, you need to farm and have animals, in order to get animals, you need to fight...) and due to the nature of the LP system, it's best to keep everything in one character, so you can keep LP together in one place.
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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby sabinati » Mon Feb 15, 2010 7:18 pm

well there is a consequence to generalizing, just as there is a consequence to specializing
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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby DarkConvict » Mon Feb 15, 2010 7:43 pm

Well said, if you go full combat, your a bit stuffed if you don't have high Q armour and weapons.

But then again if you can do everything you wont have anything special over someone who specialises.

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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby Devour » Mon Feb 15, 2010 7:47 pm

UnrealJake wrote:A good point, but I think, if someone wants to be 'perfect' they should be able too, some people want to go it alone, and if they have to be part of a community out of necessity, and they don't want too, then that community wont be a very good one.


Why? Necessity is one of the main driving force by many real world communities. It is an massively MULTIPLAYER online game for a reason. If they want to be alone, they should just go play Harvest Moon.

Also, specialisation would increase trade between isolationist farmsteads.

sabinati wrote:no it shouldn't be possible and it isn't currently and never will be

sabinati wrote:well there is a consequence to generalizing, just as there is a consequence to specializing


It is possible, since there is technically an "upper limit" to how useful crafting skills are ( i.e. when you stop gaining any real bonus to quality / upper material quality limits ).

And the consequence is being good at everything? Time is no matter in this.
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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby sabinati » Mon Feb 15, 2010 8:14 pm

with the industry/nature slider, no it's not actually possible. full nature people can't mine or make wrought iron. full industry can't make silk or plant trees, and can't really farm as they only get 1 seed per tile which has to be replanted. which i suppose would be alright if all you're after is plant fiber, straw, or poppy flowers.

furthermore with the specialization or generalization of LP use: to get 200 points in only the crafting relevant skills (i.e. sewing, smithing, carpentry, cooking, farming, and survival) would require 12 million LP. add combat skills and exploration and/or stealth to 200 for a mere 2 million each.

on the other hand you could spend those 12 million solely upon farming, which would give you close to 500 farming skill. you would be worthless at anything else.

if time is truly no concern than feel free to go wild and get your farming to 1000, hey it's only 50 million LP. or lets look at a character that's as close to perfect as possible. lets say 500 in either unarmed or melee, 500 marksman, 100 exploration would probably suffice, 500 sewing, 500 smithing, 500 carpentry, 500 cooking, 500 farming, and 500 survival. well, that's just over 100 million LP. you can probably grind that in 200 days if you can maintain 20K LP/hour 24 hours a day. if you're some kind of lazy slob and can only grind for 12 hours a day it might take over a year. have fun!
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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby Devour » Mon Feb 15, 2010 8:38 pm

sabinati wrote:furthermore with the specialization or generalization of LP use: to get 200 points in only the crafting relevant skills (i.e. sewing, smithing, carpentry, cooking, farming, and survival) would require 12 million LP. add combat skills and exploration and/or stealth to 200 for a mere 2 million each.

on the other hand you could spend those 12 million solely upon farming, which would give you close to 500 farming skill. you would be worthless at anything else.

if time is truly no concern than feel free to go wild and get your farming to 1000, hey it's only 50 million LP. or lets look at a character that's as close to perfect as possible. lets say 500 in either unarmed or melee, 500 marksman, 100 exploration would probably suffice, 500 sewing, 500 smithing, 500 carpentry, 500 cooking, 500 farming, and 500 survival. well, that's just over 100 million LP. you can probably grind that in 200 days if you can maintain 20K LP/hour 24 hours a day. if you're some kind of lazy slob and can only grind for 12 hours a day it might take over a year. have fun!


What are you trying to prove, sabi? That people should be forced to play the game 24/7 in order to be reasonable in the game? I know, it's an awful thing. I mean, it's just a bit ridiculous that players can't reach "end game" in a fairly short time ( a month or two, maybe ) with a cap on how many things you can be proficient in.

Or are you trying to argue that people who are capable of playing the game 24/7 should have a ridiculous advantage over others, and should be capable of crushing their skulls with a single blow? What are you stats again, sabi?

For me, personally, MMOs are about the interaction with other players, not grinding LP in some god forsaken arse of nowhere in a rat race for the most skills. The current grind for better quality items and the like is fine, it's slower, it requires less logging in and is less effected by people macroing their arses off whilst they're in work. Maybe it's just me, but I really doubt it.
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