sabinati wrote:furthermore with the specialization or generalization of LP use: to get 200 points in only the crafting relevant skills (i.e. sewing, smithing, carpentry, cooking, farming, and survival) would require 12 million LP. add combat skills and exploration and/or stealth to 200 for a mere 2 million each.
on the other hand you could spend those 12 million solely upon farming, which would give you close to 500 farming skill. you would be worthless at anything else.
if time is truly no concern than feel free to go wild and get your farming to 1000, hey it's only 50 million LP. or lets look at a character that's as close to perfect as possible. lets say 500 in either unarmed or melee, 500 marksman, 100 exploration would probably suffice, 500 sewing, 500 smithing, 500 carpentry, 500 cooking, 500 farming, and 500 survival. well, that's just over 100 million LP. you can probably grind that in 200 days if you can maintain 20K LP/hour 24 hours a day. if you're some kind of lazy slob and can only grind for 12 hours a day it might take over a year. have fun!
What are you trying to prove, sabi? That people should be forced to play the game 24/7 in order to be reasonable in the game? I know, it's an awful thing. I mean, it's just a bit ridiculous that players can't reach "end game" in a fairly short time ( a month or two, maybe ) with a cap on how many things you can be proficient in.
Or are you trying to argue that people who are capable of playing the game 24/7 should have a ridiculous advantage over others, and should be capable of crushing their skulls with a single blow? What are you stats again, sabi?
For me, personally, MMOs are about the interaction with other players, not grinding LP in some god forsaken arse of nowhere in a rat race for the most skills. The current grind for better quality items and the like is fine, it's slower, it requires less logging in and is less effected by people macroing their arses off whilst they're in work. Maybe it's just me, but I really doubt it.