Suburbs, here we come!

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Suburbs, here we come!

Postby Cookie » Sun Feb 28, 2010 2:43 am

Wow! The new resource limitations are not conducive to village living! Just in order to keep one person in the branches and apples they might need for a day's work you need a few dozen trees. Multiply that by six or a dozen people and the village had better be located in an orchard and had better not cut any trees down.

It's going to make for some interesting differences in game play. Before there was plenty of reason to congregate in a central spot with some supplies and fixtures shared. Now the disadvantages of sharing are becoming very obvious. The first thing a group of players end up having to do is spreading way out.

It's going to be fascinating to see how things develop. Just a few changes completely turn the dynamics upside down. Will it be possible for a village even to enclose the number of trees they need within a wall?

One big difference I think I will see is the difference in ways that people will grind. Digging clay isn't going to be super lp anymore. How about building roads? I'm guessing that people will suddenly have a lot more incentive to travel in a wider range around their home location so as to get resources from a more spread out area.

Anyway, we shall see if my first-few-hours predictions come true. The only thing I know for sure is that it is going to be interesting!
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Re: Suburbs, here we come!

Postby Bl1tzX » Sun Feb 28, 2010 3:58 am

Yes, it's interesting to see how people play.
But it's dull plain boring for me to grind LP.
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Re: Suburbs, here we come!

Postby Ayamane » Sun Feb 28, 2010 5:24 am

It'll probably mean villages will be further away from each other as well. No point building yours right next to someone else's because there won't be enough resources to share between you. I imagine that could have some far reaching consequences, such as boats becoming more sought after, for trade and such.
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Re: Suburbs, here we come!

Postby Lothaudus » Sun Feb 28, 2010 6:17 am

Most food issues will be fixed when crops are up and running. Hunting and fishing for food is a waste of time except early on and even then, forget fishing as a food source entirely (equipment cost and time spent vs benefit isn't worth it compared to other options). Most of the village issues haven't really changed and in the long-run, there'll be plenty of benefit starting out somewhere with crops and other things already established.

Cooking might become a major problem though, if you can't get enough branches to feed the bakery ovens. Gone are the days of just having one high Q fuel tree. You'll need a whole managed forest now, depending on how many people and how much you're cooking. Given hunger wasn't rebalanced AT ALL (what was the point of the complete reset?) that will be exacerbated.

Clay will just mean a few days to get what you need, rather than doing it all in a few trips.
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Re: Suburbs, here we come!

Postby sabinati » Sun Feb 28, 2010 6:42 am

wrong, fish own
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Re: Suburbs, here we come!

Postby Lothaudus » Sun Feb 28, 2010 1:29 pm

Is that a quality thing or a type? 'Cause the ones I'm catching (Brill) take me 20 mins to get an inventory full (without backpack) and if I'm starving, that inventory load doesn't even get me to full. 8 Brill after about 10 mins only took me from 95% Starving to 45% Very Hungry.
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Re: Suburbs, here we come!

Postby Einar » Sun Feb 28, 2010 11:49 pm

I'm thinking it's a quality thing, but it's also location and type. When you can start catching eels and sturgeon they will provide two and three times as much food for the work.

I am doing okay on brill (river), plaice (lake shallows), rabbits, mushrooms, blueberries, apples, hazelnuts, and mulberries. I am also doing lots of heavy work and burning my stamina down.

But what I do find is that I can't stop moving. I soon exhaust one location's food and possible branches so I have to go on somewhere else. I started by radiating out diagonally from my hearth fire camp and then heearthing back once my inventory was full of foraging, but for several hours now I have just been wandering on and on and on, filling my inventory and eating the contents, abandoning fallen trees, cupboards and baskets behind me.

It seems to me that this part of the game works well as a nomadic game. There really is no point returning to hearth. That will change once I find that whispering wind weed and can start a farm, but I haven't yet found any despite covering much ground and having perc * explor = 120.

Without the minimap I am lost. If I had it I would be scoping out suitable locations for the farm, but since I can't get back to where I am once I move on, that will have to wait.

I like the changes. It's interesting to find the new adaption.
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Re: Suburbs, here we come!

Postby theTrav » Mon Mar 01, 2010 3:14 am

The biggest two changes are:

1 - Brick walls will be a bit more of a PITA to make, this is a one off problem for most people. Ovens kilns and smelters may be delayed by a week or so, so infrastructure won't just pop up so much.

2 - Tree farmers will now have incentive to plant and chop down trees en masse and stockpile wood in their basement.

Remember branches are not the only type of fuel, and an adult fir delivers a large number of blocks (2x12 from memory but that could be wrong)

It's possible that bakers will start playing it smart with their fuel and bake multiple batches off the one firing of the oven as branches are unlikely to last as long as they are lasting now.

I think we should start winging and asking for larger ovens soon though :P
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