Wow! The new resource limitations are not conducive to village living! Just in order to keep one person in the branches and apples they might need for a day's work you need a few dozen trees. Multiply that by six or a dozen people and the village had better be located in an orchard and had better not cut any trees down.
It's going to make for some interesting differences in game play. Before there was plenty of reason to congregate in a central spot with some supplies and fixtures shared. Now the disadvantages of sharing are becoming very obvious. The first thing a group of players end up having to do is spreading way out.
It's going to be fascinating to see how things develop. Just a few changes completely turn the dynamics upside down. Will it be possible for a village even to enclose the number of trees they need within a wall?
One big difference I think I will see is the difference in ways that people will grind. Digging clay isn't going to be super lp anymore. How about building roads? I'm guessing that people will suddenly have a lot more incentive to travel in a wider range around their home location so as to get resources from a more spread out area.
Anyway, we shall see if my first-few-hours predictions come true. The only thing I know for sure is that it is going to be interesting!