Land Grabbing

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Land Grabbing

Postby breadbus » Sun Mar 21, 2010 9:17 am

Thats all this game is about.
Quickly finding and claiming High Q areas/Mines.
You need a mine to enjoy this game in its entirety.
You will not own a mine unless you look within the first week of a new area/map.
Sure you can up farming or w/e (what if you don't like farming?) to get items to trade for metal.
After you trade you can enjoy sausage making and other things.
You'll still never be able to enjoy wearing a mining helmet, going underground and diggin' stuff up, though.
Sounds bad ass, too bad I'll never get to do it.
Now fishing is also going to be ruined by high q claims.
It was the only fun i had in this game and it actually took work to get your pole up in q to catch high q fish.
unlike soil/clay/etc you didn't just find some high q stuff claim it and sit on it.
No, you had to kill bears for high q hooks, and grow trees for high q poles/bait.
Now that fishing has become a land claiming way, there is nothing left that hasn't become a land claiming way.
Except for farming/hunting meat.
I'm sure you'll find a way to make those related to quality areas too though.
I cant beat these land claiming ways and I refuse to join them, so...
Good Day.

No longer having fun,
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Re: Land Grabbing

Postby Bl1tzX » Sun Mar 21, 2010 9:33 am

Reading the update thread again, it says that an area with fish will have fish jumping out and in of the water.
Doesn't this mean fishing spots should appear and disappear as well? Plus, if you could kill bears for high quality hooks, why fish in the first place?
Yes, I agree with how the mines are first come first serve, but it can't get any worse really, and it's actually quite fair enough in my opinion.
Anyway, goodbye.

(In before 'we won't miss you'.)
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Re: Land Grabbing

Postby SevenBlade » Sun Mar 21, 2010 9:48 am

I'm with you on this, it kind of sucks that there are no mines left.

But yeah, hope something else catches your attention, since alotta the actual players are quitting.
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Re: Land Grabbing

Postby g1real » Sun Mar 21, 2010 11:16 am

I don't really disagree with you, I tried to get facepunch into this game with a good running town, a certain group of users and the fact we couldn't get access to a mine anymore (We in fact, could probably now, but they've all lost interest and I don't feel like leading a dead village anymore) ruined it all.

The mine claiming really is one of the major game breaking bugs together with bears.
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Re: 陸and Grabbing

Postby Yolan » Sun Mar 21, 2010 12:58 pm

I dunno

We have started New Brodgar with the idea that if we make a big, welcoming, functional bit of civilization, then resources will come to us. Once we have our signposts up I doubt we will want for anything, even though the city is not located by anything of decent Q at all, let alone next to a mine.

As for missing out on the 'badass' experience of mining, is this really what is making the game not fun for you? Try it for ten minutes and I'm sure you would start to get bored. It's the grimmest, most repetitive job out there, even if it is rewarding.

Maybe what you need to do is try playing differently?
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Re: Land Grabbing

Postby lithos » Mon Mar 22, 2010 2:13 am

Just spend a while once or twice week on an extra plot of grapes. Sell the vinegar.

There are A LOT more "active" mines this map than there were last. Metal isn't going to be nearly as valuable as it was last map.

The community itself also isn't centralized is is quite a bit more mobile than it was last map as well(removing RoB, and changing animal aggression). This means that mines A) will be found B) need a bit more defense than just a claim C) makes the transport of goods a bit more valuable than the goods themselves in a lot of cases(Brodgar will have is made in this aspect)
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Re: Land Grabbing

Postby Jackard » Mon Mar 22, 2010 2:36 am

the funniest part about land grabs is players not guarding their grabs 8-)
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Re: Land Grabbing

Postby lithos » Mon Mar 22, 2010 2:39 am

Jackard wrote:the funniest part about land grabs is players not guarding their grabs 8-)


So true with some 200 people online valuable land that isn't properly guarded will eventually be found and made so.
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Re: 陸and Grabbing

Postby Rhiannon » Mon Mar 22, 2010 5:38 am

Yolan wrote:I dunno

We have started New Brodgar with the idea that if we make a big, welcoming, functional bit of civilization, then resources will come to us. Once we have our signposts up I doubt we will want for anything, even though the city is not located by anything of decent Q at all, let alone next to a mine.

As for missing out on the 'badass' experience of mining, is this really what is making the game not fun for you? Try it for ten minutes and I'm sure you would start to get bored. It's the grimmest, most repetitive job out there, even if it is rewarding.

Maybe what you need to do is try playing differently?


Actually, my brother had months of fun in world 2 with mining, he had the same fun raising the quality of his stones, metals and so forth just as I did with the farming and my trees/moths ect. I've always found it hillarious that people claim mining sucks so bad and yet the first thing most of the ones who say that do is go find every mine they can lock up...tell everyone else "mining sucks, don't get one, be a farmer and bring me some chants"...and then hope to sit back on ehier ass while everyone else has to come to them for metal goods..LOL While perhaps a good monoploy propoganda tactic, it always = hyporcrit, liar and grifter...lol (Not talking about you personally Yolan)
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Re: 陸and Grabbing

Postby theTrav » Mon Mar 22, 2010 6:10 am

Rhiannon wrote:I've always found it hillarious that people claim mining sucks so bad and yet the first thing most of the ones who say that do is go find every mine they can lock up...


Mining is valuable, rewarding and important.
Mining is boring and a crappy task.

These statements are both true and do not in any way conflict.
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