Hogarth wrote:I hear a lot about supergrids and the "new super grid".
The short answer is that the world is broken up into "super-grids". A super-grid is a square approximately (actually, it's exactly) 5,000 tiles wide by 5,000 tiles high. Each super-grid (thanks to loftar's shitty map generator) is a self-contained unit. Meaning rivers end at the edges of the super-grids and do not flow into the adjacent super-grid.
To cross a super-grid, you must therefore find a spot at the edge (be that North, South, East or West) and walk across land. Sometimes, depending on the spot you choose to cross, you may end up walking for a few hours before you find another river. Then you might follow that river and disocover that you didn't actually cross a super-grid and instead crossed some really large slice of land. Then you might rage.
Hogarth wrote:How can I tell where I am in relation to the grids,
This world was created with 25 super-grids arranged in a 5 x 5 square like so:
A1 B1 C1 D1 E1
A2 B2 C2 D2 E2
A3 B1 C3 D3 E3
A4 B1 C4 D4 E4
A5 B1 C5 D5 E5
Thanks to random spawning after character creation, you may be in any one of those super-grids. The only way to find out where you are is to pick a direction (North, South etc...) and travel as far that way as you can until you run into an "invisible wall" that you cannot cross. That invisible wall means you have encountered the end of the known world.
However, jorb and loftar are pesky buggers who add super-grids in non-square like arrangements, meaning the world could be something like this:
- Code: Select all
B0 C0
A1 B1 C1 D1 E1
A2 B2 C2 D2 E2 F2 G2 H2
A3 B1 C3 D3 E3
A4 B1 C4 D4 E4
A5 B1 C5 D5 E5
C6
The short answer is that short of mapping the entire world, it's a little difficult to work out where you are. Instead, try and find Brodgar or Sodom or some other major city who know which grid they are in and work your position out in relation to them.
Hogarth wrote:Is it still possible to attain a mine?
Yes.
Hogarth wrote:(If so, where? [As in how would I relocate myself on that grid ect])
Don't assume every inch of every super-grid has been prospected. Even on the last map, new mines were discovered in places people simply hadn't looked, right next to existing mines (I think warri found a silver mine right next to Brodgar's public mine, in a grid that had been around for a few months). Most of the remaining mines may well be shitty cave mines.
Mining in caves is a *little* easier now that carts can be built inside caves but you walk at crawl speed and often it's quicker to crawl in with a boat containing 2 chests, fill it up with Ore and then port out and repeat.
Being able to move at walking speed with a cart inside a cave would be nice.
Relocation is as simple as abandoning every thing you have and simply setting up shop in a new area. You may want to bring a few seeds of each variety with you in order to get your farms started and save time re-scouting Wild Windsown Seeds. Also bringing some tools. Despite a popular misconception, you don't really need to haul all your shit with you. Most of what you have can be very easily replaced by simply scouting your new location for clay, soil, water, grasslands etc...
Given enough time, everything at your old camp will simply decay... or be taken over by some other traveller.