
Every container I own seems to have a "theft" clue - and nothing is missing. I'd really like to be able to distinguish "snooping" from actual theft. It would also be nice if theft and trespass clues looked different before you picked them up.
Meanwhile, people I like seem to have been frustrated into leaving.
Can we get a system that's a bit more workable - pretty soon? And maybe some way to protect goods other than exploiting game (mis)features, like hearthfires positioned to trap people at entrances. I'd particularly like to see something that protected against griefers and alts - something that they couldn't get through without putting a _lot_ of time into earning LP to get some expensive skills. Trespass costs too much less than yeomanry, and I doubt theft costs much more, particularly when you consider the cost of extending one's claim. That puts the arms race in favour of the thief/griefer - which really bites. I don't so much mind professional thieves, with real characters in which they've invested considerable time and effort - but the vandalism problem is out of hand. (Not just in game - see the vandalized food chart, no longer available and previously very useful. But the in game atmosphere of easy troublemaking encourages troublemakers to focus on this game in particular.)