I think I've found the root of my maliase, and it may be that the answer is for me to stay away from alpha tests. In a game like this, I get very attached to the things I build. I like my settlement. I don't want to pick up and move - but changing game mechanics may make this necessary.
My area is organized as interdependent homesteads. many people are kin to their neighbours, and allow kin access. One neighbour is basically my partner - he's higher nature than me, so I do all the metal work for both of us. We routinely use each other's lumber , crops, food, etc. That neighbour has three dependents. All basically live in his homestead, though one or two have claims of their own - in what would appear to be "his" area. They play rarely, and are essentially semi-supported newbs. If this were a role playing game, one could think of them as my neighbour's partly grown children, still living at home and being partly supported by their parents, but already contributing somewhat to the household.
Between the two of us, and some other neighbours, we've developed the area extensively. We have a shared woodlot which we harvest and replant, and a gigantic wheat field in an area that might otherwise be another homestead. We've also got a bunch of other common facilities in what amounts to common land. There's a mine nearby, but in no one's homestead; we share it with a large group of other people. This works well for us.
It also appears to be inconsistent with the way the game is moving. Being farmers, we've got sprawling fields. Because of the game mechanics when we built this, we've each got our own core area, _not_ a central village surrounded by common fields. Because we are careful, we're leaving the local woods as undeveloped as possible - once we realized that woodland could never be restored if damaged. (It becomes grassland when you try.) And with lag being what it is, we have sprawled somewhat intentionally.
We want to protect this. But are the village mechanics any use to us? As far as I know, they are not - we'd need to rebuild with what amounts to a common claim, probably centered on the mine, and then make that into a village. Of course we'd also need villages to allow more than 5 people - presuming they work kind of like claims. And not all of those sharing the mine want to share resources quite as closely as some of us choose to do.
So can we go on as cooperating yeomen? I fear not. It appears that villages are the implementation of "shared claims" - which probably means allowing kin to make free of our claims will soon become obsolete. Then where are we? Quite possibly picking up and moving, because there's no way we're going to be able to include the right group of us in any kind of rectangle, even if villages could be sufficiently large.
Being able to tear down structures would help some. But when will we see that, and will it be before or after villages become the one and only way to share territory and resources - at least when people aren't all online at once?
One virtue of this game is the amount of variety we have - there are many ways to do things, and the result is beautiful. I fear that this may not survive - but perhaps I'm just mourning my beautiful homestead, that's already been revised once due to changes of theft mitigation methods, and looks like needing to be completely revised once again.