New SG's grid *Updated*

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New SG's grid *Updated*

Postby Shagrath » Thu May 06, 2010 4:11 am

New map coordinates system.

So; since we lacked a decent map coordinate system, here it is.
Usage is very simple, the picture may look a bit confusing at first, just have a good look, it's as simple as peapie.

FULL SYNTAX: (SG.X , SG.Y)(MM.X , MM.Y)(T.X , T.Y)

SG.X , SG.Y = any integer, with (0,0) being the center of X & Y axis.
X-axis increases from left to right (West to East), Y-axis increases from bottom to top (South to North). Just like the pixels on your monitor.

MM.X , MM.Y = Optional, any integer from 0 to 39, (0,0) being the top-left (North-West) minimap in the SG.
X-axis increases from left to right (West to East), Y-axis increases from top to bottom (North to South). Just like the pixels on your monitor.

T.X , T.Y = Optional, any integer from 0 to 124, (0,0) being the top-left (North-West) tile in the minimap.
X-axis increases from left to right (West to East), Y-axis increases from top to bottom (North to South). (Again, just like the pixels on your monitor).

Possible alternative usage:
  • (SG.X , SG.Y) ==> Drops the minimap and tile coordinates.
  • (SG.X , SG.Y)(MM.X , MM.Y) ==> Drops the tile coordinates.
  • (SG.X , SG.Y)()(T.X , T.Y) ==> Drops the minimap coordinates, T.X and T.Y specify a tile in the SG, ranges from 0 to
  • 4999. When referring to a tile that has X and/or Y value over 39, the "()" *could* be dropped.
  • ()(M.X , M.Y)(T.X , T.Y) ==> Drops the SG coordinates, M.X and M.Y refer to a minimap in a non-specified SG, ranging from 0 to 124. T.X and T.Y refer to a tile within the minimap as in full syntax.
  • ()()(T.X , T.Y) ==> Drops the SG AND minimap coordinates, T.X and T.Y refer to a tile in a non-specified minimap and SG. Ranges from 0 to 4999.

Examples (WC = World Center):
  • (-1,3) ==> 1 SG West and 3 SG North of WC.
  • (-2,1)(16,28) ==> 2 SG West and 1 SG North of WC, the 17th horizontal & 29th vertical minimap from the top-left of the SG.
  • ()(24,9)(106,12) ==> 25th horizontal & 10th vertical minimap from the top-left of unspecified SG.The 107th horizontal & 13th vertical tile from the top-left of that minimap.
  • (0,0)(3456, 1158) ==> 3457th horizontal & 1159th vertical tile of the WC.

Image
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Last edited by Shagrath on Tue May 11, 2010 8:44 pm, edited 23 times in total.
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Re: New SG's grid

Postby DatOneGuy » Thu May 06, 2010 4:16 am

You forgot: Anyone who still uses the old method after this is a donkey's rear end.

This solves so many problems with people futzing up "A-F is horizontal" "NO! ITS VERTICAL FFS!", or "I'm in B4 or D2 LOL DONT KNOW", and "A3 is prontera, or was until map expansion... lulz what's new row?"
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Re: New SG's grid

Postby Shagrath » Thu May 06, 2010 4:21 am

DatOneGuy wrote:You forgot: Anyone who still uses the old method after this is a donkey's rear end.

This solves so many problems with people futzing up "A-F is horizontal" "NO! ITS VERTICAL FFS!", or "I'm in B4 or D2 LOL DONT KNOW", and "A3 is prontera, or was until map expansion... lulz what's new row?"


Indeed, I think we've tried all other convenient systems out on IRC, and looking at the amount of question marks, random insults & questionings of sexual preference; we have now decided that this is the way to go.

Thanks for the input D1G, Flascher, Guurak, Ethan and other IRCfags I already forgot.
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Re: New SG's grid

Postby Zamte » Thu May 06, 2010 9:02 am

-A-1, imo. Removing the letters won't help, people will still confuse which is horizontal and which is vertical.
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Re: New SG's grid

Postby gork4war » Thu May 06, 2010 9:48 am

Zamte wrote:-A-1, imo. Removing the letters won't help, people will still confuse which is horizontal and which is vertical.


then they didn't have math on school. it is a standard graph grid
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Re: New SG's grid

Postby Lothaudus » Thu May 06, 2010 11:21 am

DatOneGuy wrote:This solves so many problems with people futzing up "A-F is horizontal" "NO! ITS VERTICAL FFS!"

That issue is actually more likely to occur with rows and cols now both being numbers. :D "I'm in 3,0. Is that row 3 or col 3? Where are you?"

The only other system is a latitude / longitude option. Declare an equator. Everything above that is North, everything below that is South. Throw in East, West as well. People will still fuck it up though, whatever you use.
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Re: New SG's grid

Postby Potjeh » Thu May 06, 2010 11:24 am

First coordinate is x axis, second is y axis. It's a universally accepted convention.
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Re: New SG's grid

Postby Avu » Thu May 06, 2010 12:23 pm

Yeah except loftar has problems with the positive side of the y axis...
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Re: New SG's grid

Postby Flame » Thu May 06, 2010 1:40 pm

First coordinate is x axis, second is y axis. It's a universally accepted convention.


And i confuse myself ALL THE TIMES XD But yes, ther's a unversally convention. Honestly i need to search every time what this unversally convention was, my memory is sooo bad XD

LET'S DRAW ALL THOSE GRID, THEN!! BWHAHAHA!!!
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Re: New SG's grid

Postby Gauteamus » Thu May 06, 2010 3:07 pm

Negative numbers are gay, I propose the SGs be named after the following convention:
1S0E == 1S0W == defag({-1,0})
3N2W == defag({3, -2})
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