First impression

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First impression

Postby Reeyfer » Tue May 11, 2010 11:10 pm

Hey, i just played for an hour or so before it crashed, just figured I'd give my first impression.

I think I'll keep playing, at least until I get something better. I really like the complexity of it. All I've done really is wander around setting up camp fires to get LP, but I can already see by just the options available now that it's pretty in depth. I also stumbled across a couple of villages and camps, which I shamelessly pilfered :) Sorry, to whoever it was, man's gotta eat hehe. I also got incapacitated by a bear a couple seconds after I got out of the character creation cave. Can't wait to kill me some bears in revenge :) I also found some boat near one of the villages I looted for food and er.... appropriated it lol. I guess its lost to me now tho since I never set up a new hearthfire near it? I wasn't sure how it worked and how I'd get more of the dreams to make a new one, so I didn't wanna do it till I found a good place to temporarily settle, which didn't happen before I crashed.

Overall, I'm really looking forward to exploring this world. Some things which would be nice to see improvements on are movement - I know the point and click is easier, but a simple wasd setup would be nice too. Also I haven't done combat yet but I've seen some youtube videos and that looks like by far this game's biggest failing (who cares about graphics when you've got these features? But combat is an important feature). It would be cool to see them take a complete wasd approach to it and let you do attacks in real time (walk up to it and press the button to swing, or to do other attacks), and to increase attack damage and put in some simple animations (the videos I've seen showed ridiculously long fights, even worse than most MMOs which have boring fights between similar levels. Also there didn't appear to be any animations, and some simple ones shouldn't really be too hard in this kind of graphics environment right? Just the weapon slashing in an arc in front of the player, arrows flying, spells flying, etc). If the game had a robust combat system like this (robust for an mmo anyway) rather than a traditional point and click (and w/o even any animations or a good damage model) then I would probably settle down with it, keep on playing even when games like Mortal Online and Xsyon release.

Is there any plans of updating the pvp? And is it going to end up as the traditional mmo point and click, or a more zelda-ish (most common example I can think of) hack and slash (please? It'd set your game apart from most other similar isometric MMOs, and it'd make combat a lot more entertaining/hectic than point click).

Anyway, this so far appears to be fantastic work especially considering the two man dev team. Great jorb.
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Re: First impression

Postby DatOneGuy » Tue May 11, 2010 11:16 pm

Interesting read, I hope you keep playing. The combat isn't that bad to be honest. While I do agree with your suggestions on the matter, you'll get used to it until it's upgraded/changed.
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Re: First impression

Postby theTrav » Wed May 12, 2010 1:24 am

The dev's took a couple of swings at PvP, however the results were unsatisfactory. I'm sure they'll come back to it again one day, but for the moment it seems they are looking at other stuff.
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Re: First impression

Postby loftar » Wed May 12, 2010 1:32 am

Yeah, well, having used the new combat system a bit more, Jorb and I have actually concluded that it wasn't at all as bad as we first imagined, but really quite fun. It does have quite a few undesirable effects and will be replaced, but it isn't exactly our first priority right now.
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Re: First impression

Postby Onionfighter » Wed May 12, 2010 2:16 am

loftar wrote:Yeah, well, having used the new combat system a bit more, Jorb and I have actually concluded that it wasn't at all as bad as we first imagined, but really quite fun. It does have quite a few undesirable effects and will be replaced, but it isn't exactly our first priority right now.

I agree, but I think the tooltips could really be improved.
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Re: First impression

Postby sabinati » Wed May 12, 2010 3:16 am

yeah the combat system is quite a bit better than my first impressions of it... it's certainly not easy to understand, though.
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Re: First impression

Postby juhubert » Wed May 12, 2010 3:23 am

sabinati wrote:yeah the combat system is quite a bit better than my first impressions of it... it's certainly not easy to understand, though.


true, after getting a bit into it and fighting all sort of animals as well as lots of sparring, i finally on the right way to get the combat system into place. it sure gives more possibilities then i first thought of. still there could be some improvements, but it isn´t too bad. complicated maybe, but not bad.
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Re: First impression

Postby Potjeh » Wed May 12, 2010 3:23 am

I've been telling you since day one :P
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Re: First impression

Postby theTrav » Wed May 12, 2010 4:29 am

anyone feel like writing it up on the wiki?

Maybe some in depth strategy guides etc?
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Re: First impression

Postby sabinati » Wed May 12, 2010 4:48 am

i thought dataslycer already did...? if not there's a great thread that could be c/p onto the wiki
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