by Pansy » Mon May 17, 2010 1:53 am
I'd stick to my main at first. And I'd use ranged too until I had got lots and lots of lp from killing foxes and mouflon and aurochsen and anything else that will stand still long enough for me to clobber it with stones.
Once you have enough lp, raise your unarmed or your melee combat and only go against animals in your own weight class. For example if you have unarmed 50 you should be able to take down a IV boar (4) without risking your character being ko'd. If you have unarmed 70, you should be able to take down a VI boar (6). Melee requires slightly lower levels than unarmed does for equivalent animals. Tackle the level IX bears with ranged until your stats are so high and heroic that they cause noobies to sigh in wistful jealousy.
I use alts for very hazardous operations like interacting with raiders, doing the harvesting for my miner, or doing the smelting and forging for my farmer. I also use them for storage, having once had some fifteen or so alts with unoriginal names like "Grape" and "Quiver". A logged off storage alt cannot be robbed. Tossing back up supplies into your alt vault is prudent. And of course you NEVER carry keys on your main. You keep them in a key alt who only comes out when it has been ascertained that the coast is clear. Another use for alts is if you want to have characters at two different locations. You might for example have an alt in your trading village and another one at the distance mine site and plantation. This saves having to spend all your time hopping back and forth to deal with daily business in both areas.
Finally, I use alts for roleplay because I like to run different characters. I might very well have a different silk weaver than I do my main farmer, but this is because it amuses me to run Li Chan the silk weaver, and Garth, the Saxon peasant flax and wheat farmer. In fact there is a serious disadvantage to doing this, as they both need the same skills but will be building them up at only half the speed by sharing the lp.