by Zamte » Fri May 21, 2010 10:32 pm
What I'd like to see done is make a system using wyrd (but please, nothing like the proposed one) which replaces LP ONLY after a specific progression.
Say you can use LP to buy any skill value up to 200. After this point you would need to do something else to gain points towards "mastery" in that skill value, which would cost the new type of points (and each skill value would have specific ones gained through using it) as well as an LP fee. The LP curve at this point would become heavier.
The problem I see with Jorb's ideas for Wyrd is... it seems it'd make H&H into your typical browser game. Where you can only gain X points a day. This would also mean that anybody who got in late would never be able to pass up anybody else, as the points are incredibly limited and those who have been around longer will definitely have the most point-gain opportunities. You create a system, much like those other games, where the point becomes simply to log in, earn your points for the day, and log out. I'm perfectly happy with LP by itself, I just think we need something else to go along with it as well.
Perhaps make it so we gain LP, which is used for all skills up to skill value 100, however we also gain specific points in each skill value any time we use it, at any skill value, worth 10% of base LP for the task performed. After skill value level 100, these points would be used along with 10x the LP (this means that at base neutral on tradition/change, doing a given task and devoting all LP and <value> points to it would allow you to use all of both exactly). However on top of this, a "mastery item" system could be done and tied to ancestry worship. Perhaps to unlock your ancestor's previously famous smithing abilities (the ability to pass smithing 120), you would need to smith a quality 40 item of any type. Through to 200, every 20 points could require another mastery item, and at this point they're fairly general. Any item for smithing, with higher qualities each time. After 200 they could switch to every 50 levels, but become more specific, perhaps require a specific category (armor, weapon, jewelry), until 500. After 500 you could do them every 100 levels, but require a specific item, such as a q60+ militia sword, or q50+ steel plate.
Such a system would have a few effects, firstly it'd make skill value tougher to get, and make good crafters something to be sought after, because not everybody could just use their random LP farming method to get the value for it, which I believe is the main thing they're trying to avoid by replacing LP. On top of this however, the mastery items would make it more interesting, and bring something to the table other than flat out points. This also means as the crafter would require material progress in their chosen field, macroing LP (and new points) would be discouraged as it'd be more difficult without backing.
On a slightly related note, I think no matter what system is adopted, unarmed, melee, and marksmanship, and any future combat abilities ought to be split off from skill values and treated in their own way. The griefing problem would likely be markedly lower if people did not have to choose between being capable of fighting and being capable of crafting, but could pursue both together.