by DatOneGuy » Mon May 24, 2010 8:27 pm
If there 'was' another game like HnH it probably wouldn't live to scale. Outside of Wurm (got old fast, real fast), Minecraft (survival seems to be going down a path something like this, hopefully), there really isn't much in this genre no matter how much you generalize it.
The idea of sandbox survival RPG (for lack of a better term) as a genre seems to be relatively new in concept and most people won't even know about it because most MMO websites you visit tend to only have listed commercial games most of which are Korean MMOs.
I think that while a lot of people don't see it, this is the kind of MMO that a lot of people who jump from korean MMO to korean MMO are looking for. Why? It offers (effectively) what most Korean MMOs promise, has no NPCs so it's not brainnumbing grind (Kill monster receive exp, repeat), it's repetitive (which MMO gamers tend to love) but on a larger scale. It's very much based solely on the imagination of the actual player, you can do pretty much anything you want with the given mechanics, no one's stopping you from making a tavern, a huge city, or going griefing other players.
I'd love to see other games in this genre placed in different time periods with different lore, but I don't think anything will compare to Haven and Hearth in this sub-genre for a while.
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