Speed strategy?

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Speed strategy?

Postby Vandrik » Fri May 28, 2010 5:03 am

What would be the fastest route to increasing skills? I don't care about having a fancy house. My gameplay style is to just be a sort of nomadic type of character wandering about the world and hunting animals. I want to get to where I can hunt bears but as a fresh starting player that's a long ways off. Could someone kind of give me an idea as to what I should do to eventually reach this goal?

What should be my LP grinding method from start to finish? Like right now I may be chopping trees but how long should I do that for until I can start hunting the big stuff.

This game's pretty in depth it seems and a little overwhelming for newcomers and I've spent hours on the wiki searching every new thing I come across as well as the forums reading on what other people seem to be doing.

Starting out new it seems the fastest thing to do for experience is to chop down trees.

What skills should I focus on? Marksman? Survival? Exploration? What skills should I aim for? I really have no idea what to do and would really appreciate a rough idea of what it is I'm trying to achieve so I'm not wasting my points. D:
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Re: Speed strategy?

Postby DatOneGuy » Fri May 28, 2010 5:09 am

For now if you wish to chop down trees and only chop down trees. I suggest buying carpentry
Cut tree-> Split log into blocks of wood -> Turn each block of wood into Wooden Cutlery
This will net you some nice LP, very nice, I tried it on a new character, better than buckets.
Raise your Peaceful meter ASAP.

If you want to hunt big game, I suggest first going for Marksmanship the easiest to raise right away it seems. Unarmed takes too much BS to get to the point of effectively hunting even boar, Melee needs a sword (which you probably don't have).

Exploration is good if you plan to find things and be able to live off of some of the things you find, Farming is nice if you want a nice sling (although you may be able to trade for one if you have enough exploration to find let's say cavebulbs and trade a chest of those).

Survival is great if you want to utilize the meat a bit better for FEPs from the things you kill (as well as get better hides, and bones).

You my want to read the starting guides and the wiki for a general idea of what you might want to do, but for now the best LP from what I know (feel free to chime in if someone knows better):
Early: Wooden Cutlery/Pottery/Buckets(Buckets replaced by Cutlery)
Mid:Hunting Fox/Boar, Farming/Cooking
Later: Hunting whatever you see, Farming/Cooking are also good

There's probably a lot missing there, just going from experience
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Re: Speed strategy?

Postby Vandrik » Fri May 28, 2010 5:13 am

Ahh this is exactly what I'm looking for actually, much appreciated! :D:

Can you kind of give me an idea about what level I can start hunting foxes and boars and stuff?
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Re: Speed strategy?

Postby theTrav » Fri May 28, 2010 5:18 am

Unfortunately for you, the majority of LP raising activities are from sedimentary living styles.

Building that house would net you a lot of LP, farming some food would get you more, building ovens, baking, mining, sewing, smelting, smithing.

Additionally at the end of it you get the armor and weapons that are a great boon to all hunters.

I've got around 60 melee and some pretty sweet gear and lvl 7 boars still give me grief (I am probably a poor user of the combat system though)
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Re: Speed strategy?

Postby DatOneGuy » Fri May 28, 2010 5:24 am

Boars still give me issues too, yet I can whip on a sling and have no problem against one (two shots).

Realistically if you want to build your stats quickly joining a village, stating your intent and seeing if they'll have you is probably your best bet.

Don't just join and make it seem as if you're interested in staying and then leave though, not so nice a move. :P
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Re: Speed strategy?

Postby Dataslycer » Fri May 28, 2010 5:56 am

Lumberjacking- For trees
Carpentry- Turning the logs into something for LP and prerequsite for boat-building
Foraging- Since your bread only last for so long you will need to find something to eat while traveling. This skill also will unlock your means of obtaining things that may be valuable to other villages such as cave bulbs and chantrelles.
Hunting- To catch rabbits and chickens so you can replenish your food supplies
Boat Building- Allows you to build a boat so you can find more prey.
Will to Power- Prerequisite for all combat skills.
Unarmed Combat- Unlocks your first abilities to attack.
Hearth Magic- Allows you to make dreamcatchers to make new dreams to relocate your hearthfire. Also prerequisite for Fire and Ice combat skill.
Brawling- More advanced skills
Militia Training- More combat skills
Soldier Training- Same thing
Fire and Ice-
Valor-
Warrior Spirit
Rage- Expensive in terms of LP. Get it once your combat values are respectable. Prerequisite for Tricks and Ruse.
Tricks and Ruse.
Optional:


Yeomanry- (optional) Allows you to establish a claim, even if its just temporary.
Wheel Making- Allows you to build a cart. It is slow traveling though but allows you to hold 4 containers.
Oxcarting- Allows you to build a wagon. Mind you, you are going to be staying at one spot for a while until you can 25 linen, 8 glue, and a cow. This is probably going to be a long term project for you.

Skill Values
Unarmred: You will be relying on this for a bit especially without metal.
Melee: Once you trade for some good metal equipment, this is going to be a staple skill for you.
Marksman: You will be using this early on to hunt animals while your combat skills are low.
Exploration: This is going to be high only up to an extent to find high tier foragable. Cave bulbs are valuable to advanced villages.
Stealth: Because of the way stealth and scent discovery works, it is not useful.
Sewing: You won't be using any loom
Smithing: This requires you to settle at a location. Skip
Carpentry: Skip
Cooking: You won't be using an oven.
Farming: You won't be farming.
Survival: Increase this to at 15 and go slowly afterwards.

Trading:
A lot of the things that can be traded are not available as a nomad but something are quite valuable to a higher tier village.
Chantrelles- Requires decent perception and exploration. You will need a good amount of these to trade effective so having a cart is recommended.
Cave Bulb- Requires high perception and exploration. Need to find in caves. Very valuable.
High quality soil, water, or clay- Water is not hard to find with a waterflask or waterskin. Soil can be found if a foragable is above 10.

Things to trade for:
Metal armor/weapon
Silk items
Things to make a wagon.
If you keep focusing on the shadow behind, you will not see the light in front of you.

Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
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Re: Speed strategy?

Postby Flame » Fri May 28, 2010 2:13 pm

waste the trees isn't nice and is slow. You gain more lp on your homework, harvesting crops, building around your claim and searching for clay, soil, water, plants.

Harvesting i gain 30k in less than 1 hour. And craft bread or pyrowsky give me 110/160 lp fastly.

Honestly the tree cutting was nice in previous world. Now there are tons of better things.
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Re: Speed strategy?

Postby DatOneGuy » Fri May 28, 2010 4:07 pm

Tree cutting is still good until you can get a nice big farm to harvest though. :/

Since he's going to be a nomad a farm will be very hard for him as well, since he'd have to settle in a place for 2 days at least and carry his things with him( seeds) which is possible thanks to chests+wagon, but still kinda annoying to do @_@;

Also if he leaves early he'd lose his crops.
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Re: Speed strategy?

Postby Thijssnl » Fri May 28, 2010 4:14 pm

DatOneGuy wrote:Tree cutting is still good until you can get a nice big farm to harvest though. :/

Since he's going to be a nomad a farm will be very hard for him as well, since he'd have to settle in a place for 2 days at least and carry his things with him( seeds) which is possible thanks to chests+wagon, but still kinda annoying to do @_@;

Also if he leaves early he'd lose his crops.


Yah, thats why you shouldnt be a nomad, the game isnt designed for it. Wanna be a nomad? Raise some skills on one spot and then be a nomad, you cant start off succesfully being a nomad.
Cutting all trees has nothing to do with being a nomad, thats just lazy dumb and griefing.
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Re: Speed strategy?

Postby DatOneGuy » Fri May 28, 2010 4:17 pm

Thijssnl wrote:
DatOneGuy wrote:Tree cutting is still good until you can get a nice big farm to harvest though. :/

Since he's going to be a nomad a farm will be very hard for him as well, since he'd have to settle in a place for 2 days at least and carry his things with him( seeds) which is possible thanks to chests+wagon, but still kinda annoying to do @_@;

Also if he leaves early he'd lose his crops.


Yah, thats why you shouldnt be a nomad, the game isnt designed for it. Wanna be a nomad? Raise some skills on one spot and then be a nomad, you cant start off succesfully being a nomad.
Cutting all trees has nothing to do with being a nomad, thats just lazy dumb and griefing.

It's not necessarily the smartest way to go about getting LP but it's not griefing, or being lazy.

If he doesn't want to settle and that's not his cup of tea, then he'll do other things. Sure he should stay with a village and build his stats before he goes on the open road, but it's not necessary.
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