Raephire wrote:kobnach wrote:Raephire wrote:Alright, I have a new concept to deal with HP and dying. As it stands as JTG has expressed, dying is only done a few ways and all animals, even aggressive ones will not kill you.
I have an idea to make this game more exciting.
Instead of being knocked unconscious players should be injured and still be able to crawl away, but be unable to fight. They are wounded but not deadly. In this state animals may or may not attack you, A sort of play dead.
In this state you are very vulnerable, It should be then that if you are attacked afterwards you suffer bleeding damage. So
Your HP goes to zero and you start crawling. Your HHP gets knocked to 0 and you are then CRITICALLY wounded. In this state a black bar would count from 0 to your total max health. Only treatable with gauzze or magic in the future, possibly. or a campfire, to cauterize the wound. When the black bar reaches your max health you die.
In the wounded state you should not be able to log your character out.
This would make death more realistic, more intervention can be applied, struggles would be more dramatic, fights can be more drawn out. and overall, very exciting.
Unlike JTG, I really don't appreciate increased risk. So how about this only applying to really high level characters - and JTG's collection of alts

Jorb and Loftar have already mentioned making animals that will permakill. Whether this is based on civilization or not has never been discussed but as it stands, the current system leaves little alternative.. My suggestion reduces risk.. Makes survivability much easier than it is right now. Instead of being knocked out, you are crawling. Reasonable.
Animals that can Permakill you should not be implemented, at all, that's only going to punish expanding out and actually fighting these things blindly, until the reincarnation system is enhanced to the point where death is not the end but more of a step of your playing time.
If you want to have animals that add some risk to fighting them in the first place beyond just knocking you out, maybe you could have them do various things to the unlucky sod they just backhanded, Like for example, eating items you might have been carrying, add injuries that would statistically handicap the character until cured, some much harder to cure than others...
If you ARE going to implement Deadly animals that can and WILL kill you, better ensure there is a way to actually escape the encounter with the animal, otherwise people are going to die because of simply exploring.
Two things are infinite: the universe and human stupidity; and I'm not sure about the universe - Albert Einstein