Stormhammer wrote:Leave a runestone by their gate with what you want to say when they aren't looking and come back to check later. Walking up to a village unarmed and
asking to trade is begging for trouble.
Thanks! that's good to know. I was unlucky enough to have found them while they were active but I think that's fair. sad that just talking through walls isn't even considered.
Zampfeo wrote:Saying hi or trying to kin usually works. If they're attacking you, it's too late; they are an aggressive group. If you're trying to contact an entire village, a runestone with your forum name or Discord sometimes gets DMs.
I think they were just aggressive then. I lead with saying hi and asking if there was anything I could trade. Not sure if they saw it but it felt uncomfortable that they said nothing.
banok wrote:Theres never really been any meaningfully increased risk to being a "criminal" in haven. Even when you deal justice to a mass murderer of innocent sprucecaps to the gamerules you have commited the same crime. To my dismay J&L have always seemed to dislike allignment/flagging type systems of other sandbox mmos, probably because they are near impossible to implement effectively.
that's sad but a common issue. in reality there is never a repercussion for groups to be aggressive in videogames, because the chances that some random solo is going to injure you enough to kill you is low if you have a group, and even if they do, you just got set back, yeah, but you don't lose everything and they certainly only killed one of you. It is hard to make permadeath mean something short of just telling someone they can't play until the next world. Not sure how I'd fix it if flagging is off the table. Though I guess that would be a discussion for the dev suggestions threads.