abt79 wrote:if next update isn't labelled Prelude World 13 we're probably boned for the next couple months/years
sounds optimistic and scary at the same time
abt79 wrote:if next update isn't labelled Prelude World 13 we're probably boned for the next couple months/years
abt79 wrote:if next update isn't labelled Prelude World 13 we're probably boned for the next couple months/years
abt79 wrote:if next update isn't labelled Prelude World 13 we're probably boned for the next couple months/years
Kamekono wrote:- Expanding map would mean that every few weeks/months, a new area of the map would be uncovered. New characters would spawn there instead of the older areas. This would give new players what they want, while adding an interesting option for vets who might want to explore new stuff or even move (maybe to make a new realm).
rustles wrote:Kamekono wrote:- Expanding map would mean that every few weeks/months, a new area of the map would be uncovered. New characters would spawn there instead of the older areas. This would give new players what they want, while adding an interesting option for vets who might want to explore new stuff or even move (maybe to make a new realm).
I like this idea a lot. Add a new ring around the existing world periodically and spawn all noobs there
Ciego wrote: bad people would spawn their bots there, and tie up the resources.
meus wrote:Also, the number of active players usually gets lower the longer a world lasts. Gradually increasing the size means even more area per active player, which will still remain unused as long as they have already settled villages.
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