dafels wrote:the midges are not the problem,
you're the problem
Pills wrote:I think the only reason world 10 was such a success for so long was because it lasted long enough that the "level playing field" no longer mattered, because you could just buy a token and have a Q1000 anvil, saw, axe, hammer, scythe and whatever else, that and people joining 2 years in, all the "big players" had quit by that point anyway so it wasn't really an issue of huge factions dominating the map.
riker88 wrote:The one big negative about Haven I have is the quality grind, and I think that's what eventually gets people to quit. Shouldn't be as much about quality as it should be about building/crafting/exploring... =)
Potjeh wrote:I think Rust-like endgame centered on PvP and raiding could work, but it's mutually exclusive with endless quality grind. Ain't nobody rebuilding after they lose village infrastructure that has so much quality grind invested in it.
VDZ wrote:Pills wrote:I think the only reason world 10 was such a success for so long was because it lasted long enough that the "level playing field" no longer mattered, because you could just buy a token and have a Q1000 anvil, saw, axe, hammer, scythe and whatever else, that and people joining 2 years in, all the "big players" had quit by that point anyway so it wasn't really an issue of huge factions dominating the map.
To me, stuff like that is all the more reason not to play late-world. There's nothing exciting about upgrading your axe to q50 or finding q40 forageables when you can get q200 stuff for two q10 iron bars. You fast-forward to the situation where you've finished building up and there's nothing left to do except watch numbers go up, and that's precisely the point where I quit.riker88 wrote:The one big negative about Haven I have is the quality grind, and I think that's what eventually gets people to quit. Shouldn't be as much about quality as it should be about building/crafting/exploring... =)
Once you've built your base with all the necessary facilities and crafted all the gear you need (at low quality), and have found appropriate sources for all the materials you need - what do you do then? At some point there is barely anything beyond the quality grind. The quality system is what stretches out the progression for longer than it would normally remain interesting, and it's the only real reason building and crafting is still worthwhile late-game.
VDZ wrote:Potjeh wrote:I think Rust-like endgame centered on PvP and raiding could work, but it's mutually exclusive with endless quality grind. Ain't nobody rebuilding after they lose village infrastructure that has so much quality grind invested in it.
Rust has frequent forced resets, though (slowest possible pace is 1 reset per month IIRC). Without that you'd get a situation where on faction dominates the server and just grows increasingly powerful as others can't compete.
jorb wrote:I dub you Sir Pills of the Mighty Spruce.
Thank you for your service. :pray:
Pills wrote:most community servers (which are more popular than vanilla) have weekly or 2 week wipes. I agree using rust as an example against haven is bad.
Completely agree with the quality grind issue though, after a certain point there is nothing else to do but the exact same maintenance stuff which just become chores. Nobody likes farming so everybody just bots that, because why wouldn't you tbh. Its mind numbingly boring.
Pills wrote:Nobody likes farming so everybody just bots that
Pills wrote:The problem is nobody wants to even try to make something like that again because of the handful of people who just don't want anything that's actually healthy for the games prolongment and player engagement to be successful. I do wonder just how successful a social hub could be if it was a sanctioned "safe zone" of sorts.
Pills wrote:Every change they make will be met with the same two sides of the same coin "fuck you you're killing the game" and "this is awesome thanks for the work" and nowhere inbetween. And we've all been guilty of been on boths sides, I know I have.
GamingRAM wrote:There needs to be more meaningful progression, your access to new shit pretty much stops when building a knarr.
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