Re: The only world reset/wipe requests/discussion topic

Postby avros008 » Sat Jan 29, 2022 7:16 am

Why this game is a mmo. it should be a coop game with local servers.
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Re: The only world reset/wipe requests/discussion topic

Postby VDZ » Sun Jan 30, 2022 11:34 pm

Pills wrote:I think the only reason world 10 was such a success for so long was because it lasted long enough that the "level playing field" no longer mattered, because you could just buy a token and have a Q1000 anvil, saw, axe, hammer, scythe and whatever else, that and people joining 2 years in, all the "big players" had quit by that point anyway so it wasn't really an issue of huge factions dominating the map.


To me, stuff like that is all the more reason not to play late-world. There's nothing exciting about upgrading your axe to q50 or finding q40 forageables when you can get q200 stuff for two q10 iron bars. You fast-forward to the situation where you've finished building up and there's nothing left to do except watch numbers go up, and that's precisely the point where I quit.

riker88 wrote:The one big negative about Haven I have is the quality grind, and I think that's what eventually gets people to quit. Shouldn't be as much about quality as it should be about building/crafting/exploring... =)


Once you've built your base with all the necessary facilities and crafted all the gear you need (at low quality), and have found appropriate sources for all the materials you need - what do you do then? At some point there is barely anything beyond the quality grind. The quality system is what stretches out the progression for longer than it would normally remain interesting, and it's the only real reason building and crafting is still worthwhile late-game.
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Re: The only world reset/wipe requests/discussion topic

Postby Potjeh » Wed Feb 02, 2022 1:46 am

I think Rust-like endgame centered on PvP and raiding could work, but it's mutually exclusive with endless quality grind. Ain't nobody rebuilding after they lose village infrastructure that has so much quality grind invested in it.
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Re: The only world reset/wipe requests/discussion topic

Postby VDZ » Wed Feb 02, 2022 5:18 am

Potjeh wrote:I think Rust-like endgame centered on PvP and raiding could work, but it's mutually exclusive with endless quality grind. Ain't nobody rebuilding after they lose village infrastructure that has so much quality grind invested in it.


Rust has frequent forced resets, though (slowest possible pace is 1 reset per month IIRC). Without that you'd get a situation where on faction dominates the server and just grows increasingly powerful as others can't compete.
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Re: The only world reset/wipe requests/discussion topic

Postby Liss12 » Wed Feb 02, 2022 8:05 am

VDZ wrote:
Pills wrote:I think the only reason world 10 was such a success for so long was because it lasted long enough that the "level playing field" no longer mattered, because you could just buy a token and have a Q1000 anvil, saw, axe, hammer, scythe and whatever else, that and people joining 2 years in, all the "big players" had quit by that point anyway so it wasn't really an issue of huge factions dominating the map.


To me, stuff like that is all the more reason not to play late-world. There's nothing exciting about upgrading your axe to q50 or finding q40 forageables when you can get q200 stuff for two q10 iron bars. You fast-forward to the situation where you've finished building up and there's nothing left to do except watch numbers go up, and that's precisely the point where I quit.

riker88 wrote:The one big negative about Haven I have is the quality grind, and I think that's what eventually gets people to quit. Shouldn't be as much about quality as it should be about building/crafting/exploring... =)


Once you've built your base with all the necessary facilities and crafted all the gear you need (at low quality), and have found appropriate sources for all the materials you need - what do you do then? At some point there is barely anything beyond the quality grind. The quality system is what stretches out the progression for longer than it would normally remain interesting, and it's the only real reason building and crafting is still worthwhile late-game.

Quality grind is fine although i would appreciate more diminishing returns to it like using cubic root instead of square root in the formula. I don't think people leave because they have nothing to do, on contruary most people i know left because they had too much routine to do on daily basis. Wasting 3+ hours of your life every day just to tend to animals and get +1-2q or secondary stat if stars are in aligment is a bit too much for most people.
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Re: The only world reset/wipe requests/discussion topic

Postby Pills » Thu Feb 03, 2022 10:17 am

VDZ wrote:
Potjeh wrote:I think Rust-like endgame centered on PvP and raiding could work, but it's mutually exclusive with endless quality grind. Ain't nobody rebuilding after they lose village infrastructure that has so much quality grind invested in it.


Rust has frequent forced resets, though (slowest possible pace is 1 reset per month IIRC). Without that you'd get a situation where on faction dominates the server and just grows increasingly powerful as others can't compete.


most community servers (which are more popular than vanilla) have weekly or 2 week wipes. I agree using rust as an example against haven is bad.

Completely agree with the quality grind issue though, after a certain point there is nothing else to do but the exact same maintenance stuff which just become chores. Nobody likes farming so everybody just bots that, because why wouldn't you tbh. Its mind numbingly boring.

Maintaining animals, chicken & rabbit coups. Cheese if you're doing that still, cutting down and replanting the same set of trees.

End-game content for haven WITHOUT a successful social hub like CF in W10 is only quality grind or pvp/raids. And the latter of which the majority of people (that I know anyway) just can't be bothered with anymore after playing this for 10 years. The problem is nobody wants to even try to make something like that again because of the handful of people who just don't want anything that's actually healthy for the games prolongment and player engagement to be successful. I do wonder just how successful a social hub could be if it was a sanctioned "safe zone" of sorts.

Its easy to say "just make more end-game content" or "add more dungeons" but at its core, this is the state of video games in todays world. People have shorter attention spans than they did a decade ago. Its remarkable Jorb & Loftar have continued development for this long tbh, especially considering just how down right toxic some of this community has been in the past. They just two dudes vibing, which is fine. Every change they make will be met with the same two sides of the same coin "fuck you you're killing the game" and "this is awesome thanks for the work" and nowhere inbetween. And we've all been guilty of been on boths sides, I know I have. The first few months of new world when everybody rushes back and the world is booming, people are social (or hostile whatever) is so much fun and gives so many people a yearly nostalgia hit. A lot of us started playing this game when we were just kids afterall.

Long and short of it, IMO yearly wipes are a good thing that keep the returning player base coming back to the game. If the devs want the worlds to last longer then they need to spend money on marketting to get more outreach on the game and get fresh eyes on it. That being said, its almost impossible to get into this game without somebody to hold your hand past the first couple of days for new players. Hopefully there will be a new world within the next couple of months.
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Re: The only world reset/wipe requests/discussion topic

Postby bocia » Thu Feb 03, 2022 12:19 pm

Pills wrote:most community servers (which are more popular than vanilla) have weekly or 2 week wipes. I agree using rust as an example against haven is bad.

Completely agree with the quality grind issue though, after a certain point there is nothing else to do but the exact same maintenance stuff which just become chores. Nobody likes farming so everybody just bots that, because why wouldn't you tbh. Its mind numbingly boring.


Usually I don't agree pills because he ovelay idealize on his most ideas (and he is a quiter!)
But he made his excellent point this time, thumbs-up for pills.
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Re: The only world reset/wipe requests/discussion topic

Postby VDZ » Fri Feb 04, 2022 3:22 am

Pills wrote:Nobody likes farming so everybody just bots that


The thing is, farming is fun. At the start. When you barely have any crops and each cycle brings a significant quality increase, each new harvest is something to look forward to, and it feels very worthwhile to engage in farming. It's just that at some point you have stockpiles full of decent-quality crops and each cycle just raises the number a tiny bit. Going from 1 q15 carrot to 3 q20 carrots is great; going from <more than you need> q45 carrots to <more than you need> q50 carrots feels pointless. It's not that farming is inherently unfun, it's just that the effort:reward ratio gets increasingly skewed towards feeling like pointless tedium, while at the same time there is a reason to do it if you're hardcore enough (after all, q160 crops are twice as good as q40 crops).

Pills wrote:The problem is nobody wants to even try to make something like that again because of the handful of people who just don't want anything that's actually healthy for the games prolongment and player engagement to be successful. I do wonder just how successful a social hub could be if it was a sanctioned "safe zone" of sorts.


People do try. And after going through enormous efforts to set something up, they get punished for it to provide a group of griefers a moment of enjoyment and bragging rights, while half the community insists the griefers are just playing the game according to the rules and it's all the devs' fault.

Pills wrote:Every change they make will be met with the same two sides of the same coin "fuck you you're killing the game" and "this is awesome thanks for the work" and nowhere inbetween. And we've all been guilty of been on boths sides, I know I have.


Not all changes. Some are universally praised, such as the recent addition of notifications to the official client, while others are universally criticized, like the addition of fucking malaria after the community has been bitching for years about how fucking annoying midges are and how you can't do anything about them. While I've put forth arguments against various changes, AFAIK the only changes I've actually bitched about were the ones which were universally hated.





Fuck midges.
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Re: The only world reset/wipe requests/discussion topic

Postby GamingRAM » Fri Feb 04, 2022 5:08 am

There needs to be more meaningful progression, your access to new shit pretty much stops when building a knarr.

Introduce temperate mechanics and lock down mountains, having it so you need warm clothing to stay there for long periods.
Swamps should be bigger and have some hostile monsters (crocodiles pls) and rubber like pants/boots to help protect yourself from leeches (could be made from boreworm leather or something), and some kind of foragable herb that can be rubbed on yourself to deter midges.
I think even bringing back splinters on shoeless feet can be a thing again if done right (as a way to let players know you need certain gear to safely enter certain biomes).
Have unique continent only biomes, so sailing across the ocean actually serves a purpose.

One big problem is that Jorb likes to add something, and then never flesh it out. The game has survival mechanics, but there are so bare bones.


I still think Archeology/Player-Related Stats to certain crafted items will help in the long run for the community. Digging up, Fishing Up, or just finding a really really old weapon or axe crafted by a notable player has potential. Some players would be collectors of these "relics", and consequential opens another door (albeit a small one) for the player driven market.


It just baffles me that Jorb and Loftar really don't prioritize things that would obviously expand the whole MMO feeling. The fact they were legitmately surprised by the effecst of adding oceans helps solidify they may be a little out of touch.
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Re: The only world reset/wipe requests/discussion topic

Postby MagicManICT » Sat Feb 05, 2022 2:45 am

GamingRAM wrote:There needs to be more meaningful progression, your access to new shit pretty much stops when building a knarr.

Don't even need a knarr.

But to summarize the rest of your post if I read it correctly: make it into more of a survival game. While a decent idea, it just runs into the same problems with the game--play just long enough, and you hit the plateau of content. That's true of any game, though, and so you decide to quit or stick with it longer term based upon how interesting the cycle of the simulation is.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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