Re: The only world reset/wipe requests/discussion topic

Postby GamingRAM » Sat Feb 05, 2022 7:04 am

MagicManICT wrote:
GamingRAM wrote:There needs to be more meaningful progression, your access to new shit pretty much stops when building a knarr.

Don't even need a knarr.

But to summarize the rest of your post if I read it correctly: make it into more of a survival game. While a decent idea, it just runs into the same problems with the game--play just long enough, and you hit the plateau of content. That's true of any game, though, and so you decide to quit or stick with it longer term based upon how interesting the cycle of the simulation is.


The point of my point is to emphasis the sense of progression in the game stops fairly early on (namely when getting Iron or a Knarr).
At that point there isn't a whole lot new to discover or to unlock. You have numerous jumps in tech and gameplay up until hard metals.

Naked > Saw > Bucket > Canoe > Clothes and a Base > Early Game Hunting and Fishing > Farming > Mining > Metal Working

Everything you do early on leads to something else, but once you hit that point of getting hard metals, there isn't a whole lot new to pursue content or gameplay wise.


I'm just saying that survival can be used by the developers to keep adding the sense of progression. And the fact is that there is survival in the game already, but like a lot of the things they add (cave life, oceans, continents), it's not very well fleshed out.
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Re: The only world reset/wipe requests/discussion topic

Postby MagicManICT » Sat Feb 05, 2022 8:44 am

I'm not sure what adding more survival elements will actually add to the game. I love a good survival game. Raft, Don't Starve, and a few others are some of my all time favorites. I'm just not sure what it would do here other than add a couple of hoops to jump through. It needs a purpose and game mechanics and discovery behind it. We didn't get that with seasons and oceans.
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Re: The only world reset/wipe requests/discussion topic

Postby Pills » Sat Feb 05, 2022 5:42 pm

MagicManICT wrote:I'm not sure what adding more survival elements will actually add to the game. I love a good survival game. Raft, Don't Starve, and a few others are some of my all time favorites. I'm just not sure what it would do here other than add a couple of hoops to jump through. It needs a purpose and game mechanics and discovery behind it. We didn't get that with seasons and oceans.


Honestly i'd love to see more dungeons and other similar things, stuff that can be done in groups that bring people together and give them a reason to log in as a group. Mindless survival additions would just be more hinderances. But dungeons etc are cool. Social mechanics are what help keep player retention alive
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Re: The only world reset/wipe requests/discussion topic

Postby VDZ » Sat Feb 05, 2022 7:10 pm

MagicManICT wrote:play just long enough, and you hit the plateau of content. That's true of any game, though, and so you decide to quit or stick with it longer term based upon how interesting the cycle of the simulation is.


As I've stated before elsewhere, the big difference between Haven and most other games here is that you, the player, cannot restart the simulation. After achieving a victory condition in Civ V, I can choose to either keep playing or restart (or keep playing for a while then restart). And when I restart, I always go all the way back - Ancient Era, 1 Settler, 1 Warrior or Scout. You can choose to start in e.g. the Industrial Era, but you'll have unlocked half the tech tree already and start with a whole bunch of Settlers and military units and other boosts, simply skipping the whole game before that point and ending up in a similar state you'd be in by then (rather than providing a unique experience). Haven doesn't provide this choice. Either I skip straight to the late-game, or I wait for a reset. And as with Civ, I find the early game to be far more interesting, so I'll just wait.
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Re: The only world reset/wipe requests/discussion topic

Postby GamingRAM » Sat Feb 05, 2022 8:30 pm

MagicManICT wrote:I'm not sure what adding more survival elements will actually add to the game. I love a good survival game. Raft, Don't Starve, and a few others are some of my all time favorites. I'm just not sure what it would do here other than add a couple of hoops to jump through. It needs a purpose and game mechanics and discovery behind it. We didn't get that with seasons and oceans.


I agree. As long as the survival elements aren't an unnecessary tedium and instead more like a gameplay obstacle that could be overcome.

The sad thing about seasons and oceans, is that, well, they aren't fleshed out, like a lot of things.


For example, adding temperatures that can harm the player can be used to say, make the snowy bits of mountains effectively off limits until you get sufficient clothing. I'll take inspiration from Valheim. If this freezing obstacle was a thing in Haven, I'd have it so you could only stay in the snowy areas for X amount of time (depends on how the Q of the clothing for example), and staying somewhere warm and in shelter can refill your timer. You could build simple cabin in the mountains to regain warmth, adding another purpose to building homes outside of your pclaim. We could even have super permanent frosty areas in the far north where normal clothing doesn't cut it and instead you need mammoth tier clothes to help survive.


Darkness is a missed oppurtunity. We have a Perception stat, so why isn't more done with that? At night and in caves our Percerption stat should drop a bit, and during the day and full moons (also % based on the phase of the moon) it remains unaffected. At night, the wildlife could appear as a mystery spooky black blob unidentifiable unless you have a high enough Perception stat. If you get close enough to it, it would appear as it normally would of course, and the radius needed to see them at night would go up depending if you had a light source. The blobs could come in different sizes so you'd still have some idea of what it **could** be (Large for Moose, Bears, Deer. Medium for Badgers, Boars, Fox. Small for squirrels, rabbits, birds), and even then the way they move should give you the player an idea of what it could be as well.
Hell, it could give Stealth a real purpose for once, where players could appear as blobs to other players at night vs others Perception x Exploration. And/or it could be used to sneak up on animals (imagine sneaking up on a rabbit at night in the early game).


Now some issues regarding seasons. If a new player spawns in during winter, the solution SHOULD be to go live in a cave until spring rolls around. Unfortunately cave life isn't all that fleshed out. Hunting in the cold would be a pain in the ass if you're buck naked. I think this could be circumvented a bit if deployable traps were added. Or alternatively new players could get a 1 week immunity to the cold to help give them a fighting chance. But the other issues I'm sure you'll list come down to the seasons not being fleshed out.
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Re: The only world reset/wipe requests/discussion topic

Postby riker88 » Sun Feb 06, 2022 4:35 am

I think after base is built out, and all that is left is quality. There needs to be some other point in continuing to play. Obviously raiding is not for everybody, so I would suggest some solo-able dungeons, the credo quests are a nice touch also.

Ultimately wipes and resets are the more stable option.
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Re: The only world reset/wipe requests/discussion topic

Postby Kearn » Wed Feb 09, 2022 4:15 am

i wish there was a way to set up a vote to allow the community to decide when the world should end instead of either lettings the devs wing it or the previously attempted scheme of letting whoever botted the hardest decide if the world ends

i just cant think of a way that it could be set up that wouldnt be susceptible to the vote being thrown one way or the other by some tard making 500 alts. trying to use time/skill/etc. weighting to prevent low-effort bot spam just lets larger entities institutionalize it even more from worldstart

and yes im aware restarts generally revolve around significant mechanic changes vs the whims of bored nolifes
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Re: The only world reset/wipe requests/discussion topic

Postby shubla » Mon Feb 14, 2022 5:09 am

There will be a world reset announcement in livestream on 27th of this month.
New world will begin on 7th of march.
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Re: The only world reset/wipe requests/discussion topic

Postby Hubiektyw » Tue Feb 15, 2022 2:30 am

No way world starts on Monday.
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Re: The only world reset/wipe requests/discussion topic

Postby MadNomad » Tue Feb 15, 2022 2:33 am

Hubiektyw wrote:No way world starts on Monday.


who knows what crazy ideas they might have!
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