VDZ wrote:
It would allow me to get shit in order before I leave this world instead of having the people around me deal with the consequences of my unexpected death and forcing them to come to terms with my absence with possibly shitty timing. Knowing the reset date in advance would let me plan my vacation days more properly and stops me from starting some big game three weeks before the reset (which I would then not finish because I'd drop it for Haven). Likewise, people would not be discouraged from playing knowing there's not going to be a reset for the next three months.
So we agree it would effect how you play. You listed positive reasons to knowing a death date, now can you think of any negative effects of that information?
VDZ wrote:Haven is not the only game with regular resets. Rust has regular, planned resets, and it doesn't stop people from playing the game except right before the reset. Losing your progress is intimidating the first time it happens, but after that it simply becomes part of the game.
Haven is not suppose to be a game with resets though, they are a byproduct of poor and slow development. Consider instead EVE online, I think it's a better comparison. If you like I can explain why it's more apt. But while resets are generally positive in Rust(I'm taking your word for it, I've only watched gameplay) resets in EVE would fundamentally change the game and likely in a negative away.