Re: The only world reset/wipe requests/discussion topic

Postby dageir » Sun May 01, 2022 6:50 am

6apa6ax wrote:
dageir wrote:
6apa6ax wrote:Addicts need new dose. Inject us with that w14 stuff.


Please do not wipe until the wipe fulfills some kind of function.



The function will be to bring people back to play with. Being alone is not very fun prospect.


I jumped into the game again 3-4 weeks ago after a couple of years hiatus, and the experience is better than ever. Just call your buddies and start a village?
Just realize there is no way to "win" the game for most people and do what you enjoy. In my opinion it does not matter if you start day 1 or day 521. What is the difference?
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Re: The only world reset/wipe requests/discussion topic

Postby MadNomad » Sun May 01, 2022 8:58 am

if you want this wipe you will have to be very patient! it might happen next month or in 3 years!
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Re: The only world reset/wipe requests/discussion topic

Postby 6apa6ax » Sun May 01, 2022 9:14 am

dageir wrote:I jumped into the game again 3-4 weeks ago after a couple of years hiatus, and the experience is better than ever. Just call your buddies and start a village?
Just realize there is no way to "win" the game for most people and do what you enjoy. In my opinion it does not matter if you start day 1 or day 521. What is the difference?



Nobody wants to start again on world they already played and it might reset any day. Some would even prefer to rent own server\shard.
But I don't need any advice on why to play. Because I do it right now. It's just not much fun for me. And joining randoms doesn't appeal either.
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Re: The only world reset/wipe requests/discussion topic

Postby VDZ » Sun May 01, 2022 11:05 am

dageir wrote:I jumped into the game again 3-4 weeks ago after a couple of years hiatus, and the experience is better than ever. Just call your buddies and start a village?
Just realize there is no way to "win" the game for most people and do what you enjoy. In my opinion it does not matter if you start day 1 or day 521. What is the difference?

As I've posted elsewhere:
VDZ wrote:Surprisingly absent from this thread, but what people usually say to this is: "But you can just create a new character and start over mid-world!" The problem is:
Pommfritz wrote:and also kinda disagree with not getting progress via raiding etc. it obviously depends where you are at. I basically started late and got almost all my progress from raiding other bases/ abndoned places (obviously not so common early world) but I got quite lucky and picked up a lot of good shit and tons of meat that would have taken me months to grow myself.

In Civ or Terraria, when I start anew it's like a world reset. Everything goes back to when I first started. In Haven, starting a new character does not reset the world, and the state of the world taints your character development. Progression speeds up dramatically yet feels less satisfying as it's just a matter of lucking into a good place to loot or a good deal in trade, rather than something you actually worked for. And the worst part: The things you did work for retroactively lose value once you luck into easy upgrades. (I would argue that this is also best argument against making trade too easy: It risks speeding up progression and may reduce the value of normal progression.)

The devs have a vision of Haven eventually being a permanently persisting world without any resets. I've said it before and I will say it again: Give up on it. It won't work without completely overhauling the game to the point it's no longer Haven. Instead, embrace resets and integrate them into the design (scheduled resets, meta-rewards for goals accomplished during worlds, etc). Haven without resets is like continuing to play a game of Civilization endlessly beyond victory/defeat; there are a handful of people who enjoy doing it, but to most players it gets very stale and it's nothing like the normal game experience. Focus on leveraging the fun parts of the game, rather than trying to make the unfun parts the main game.


Elsewhere MadNomad argued that the impact of this is limited, but it is not:
MadNomad wrote:
VDZ wrote:You cannot ignore the world in Haven & Hearth. You've built on my foraging spots, you've claimed good places to build a base, you've mined out my ore nodes, and you've had all kinds of other impacts on the environment that affect me. Furthermore, I do not want to ignore the world; I want to trade my shitty items for my neighbor's shitty items, I want to steal ore from half-mined-out low-quality ore nodes, I want to follow people's roads to see where they lead. You cannot play separately from the world, and even if you could it would not be nearly as fun.


true, but what I meant is that usually average player only interacts with a minor part of the world, and not the whole rest? do you trade with 100 villages or just like 3? this is what I meant, if you ignore most of villages, most of the world's map, etc. you ignore most of the world and only interact with a minor part of it, so it doesn't really matter if someone on the other side of the world has 10 times your stats if you never ever meet them

[,,,]

not exactly my point, the thing is that whether or not you reset somoene else's progress it doesn't really have to end up with that big impact on you, I actually like that the game is multiplayer as I can trade with other people to get improvement, attack sprucecaps to loot them, etc., but still, a hermit will mostly depend on their own work rather than someone else (of course to some degree you have an impact on them if for example you sell them powerful sword or treeplanting pots, but it is only one detail with impact on a few other details and not whole gameplay)

VDZ wrote:High-quality Treeplanter's Pots lead to high-quality trees. High-quality trees lead to high-quality boards, blocks and branches. High-quality blocks and branches lead to high-quality tools, high-quality boards and blocks lead to high-quality crafting stations/production structures. High-quality tools and crafting stations/production structures lead to high-quality just about everything. The effect diminishes with each step, but most things cascade to affect tons and tons of other things. (Even the high-quality sword - even just the quality gains from skinning/butchering with it lead to a significant quality increase to many things, not even considering your increased combat capabilities.)
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Re: The only world reset/wipe requests/discussion topic

Postby dageir » Sun May 01, 2022 4:51 pm

6apa6ax wrote:
dageir wrote:I jumped into the game again 3-4 weeks ago after a couple of years hiatus, and the experience is better than ever. Just call your buddies and start a village?
Just realize there is no way to "win" the game for most people and do what you enjoy. In my opinion it does not matter if you start day 1 or day 521. What is the difference?



Nobody wants to start again on world they already played and it might reset any day. Some would even prefer to rent own server\shard.
But I don't need any advice on why to play. Because I do it right now. It's just not much fun for me. And joining randoms doesn't appeal either.


So the fear of the wipe is what holding people back? Solution: Devs pronounce no wipe unless force majeure.
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Re: The only world reset/wipe requests/discussion topic

Postby dageir » Sun May 01, 2022 4:58 pm

VDZ wrote:
dageir wrote:I jumped into the game again 3-4 weeks ago after a couple of years hiatus, and the experience is better than ever. Just call your buddies and start a village?
Just realize there is no way to "win" the game for most people and do what you enjoy. In my opinion it does not matter if you start day 1 or day 521. What is the difference?

As I've posted elsewhere:
VDZ wrote:Surprisingly absent from this thread, but what people usually say to this is: "But you can just create a new character and start over mid-world!" The problem is:
Pommfritz wrote:and also kinda disagree with not getting progress via raiding etc. it obviously depends where you are at. I basically started late and got almost all my progress from raiding other bases/ abndoned places (obviously not so common early world) but I got quite lucky and picked up a lot of good shit and tons of meat that would have taken me months to grow myself.

In Civ or Terraria, when I start anew it's like a world reset. Everything goes back to when I first started. In Haven, starting a new character does not reset the world, and the state of the world taints your character development. Progression speeds up dramatically yet feels less satisfying as it's just a matter of lucking into a good place to loot or a good deal in trade, rather than something you actually worked for. And the worst part: The things you did work for retroactively lose value once you luck into easy upgrades. (I would argue that this is also best argument against making trade too easy: It risks speeding up progression and may reduce the value of normal progression.)

The devs have a vision of Haven eventually being a permanently persisting world without any resets. I've said it before and I will say it again: Give up on it. It won't work without completely overhauling the game to the point it's no longer Haven. Instead, embrace resets and integrate them into the design (scheduled resets, meta-rewards for goals accomplished during worlds, etc). Haven without resets is like continuing to play a game of Civilization endlessly beyond victory/defeat; there are a handful of people who enjoy doing it, but to most players it gets very stale and it's nothing like the normal game experience. Focus on leveraging the fun parts of the game, rather than trying to make the unfun parts the main game.


Elsewhere MadNomad argued that the impact of this is limited, but it is not:
MadNomad wrote:
VDZ wrote:You cannot ignore the world in Haven & Hearth. You've built on my foraging spots, you've claimed good places to build a base, you've mined out my ore nodes, and you've had all kinds of other impacts on the environment that affect me. Furthermore, I do not want to ignore the world; I want to trade my shitty items for my neighbor's shitty items, I want to steal ore from half-mined-out low-quality ore nodes, I want to follow people's roads to see where they lead. You cannot play separately from the world, and even if you could it would not be nearly as fun.


true, but what I meant is that usually average player only interacts with a minor part of the world, and not the whole rest? do you trade with 100 villages or just like 3? this is what I meant, if you ignore most of villages, most of the world's map, etc. you ignore most of the world and only interact with a minor part of it, so it doesn't really matter if someone on the other side of the world has 10 times your stats if you never ever meet them

[,,,]

not exactly my point, the thing is that whether or not you reset somoene else's progress it doesn't really have to end up with that big impact on you, I actually like that the game is multiplayer as I can trade with other people to get improvement, attack sprucecaps to loot them, etc., but still, a hermit will mostly depend on their own work rather than someone else (of course to some degree you have an impact on them if for example you sell them powerful sword or treeplanting pots, but it is only one detail with impact on a few other details and not whole gameplay)

VDZ wrote:High-quality Treeplanter's Pots lead to high-quality trees. High-quality trees lead to high-quality boards, blocks and branches. High-quality blocks and branches lead to high-quality tools, high-quality boards and blocks lead to high-quality crafting stations/production structures. High-quality tools and crafting stations/production structures lead to high-quality just about everything. The effect diminishes with each step, but most things cascade to affect tons and tons of other things. (Even the high-quality sword - even just the quality gains from skinning/butchering with it lead to a significant quality increase to many things, not even considering your increased combat capabilities.)


The world is huge. Create a new character, move out into no-mans land. Resist raiding abandoned settlements. Play however you want and set your own goals. Personally I have chosen a 2 alt challenge (main + key alt). For now it seems I will go for a life without metal which is kind of challenging/annoying, but different. I admit this is single player Farmville, but I enjoy it.
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Re: The only world reset/wipe requests/discussion topic

Postby Uephorias » Sun May 01, 2022 6:18 pm

Why not give the worlds a MINIMUM time before reset? e.g. At World 14's launch, Jorbtar say they will not reset the world for a minimum of 1 year, or 2 years. Saying the world is going to be reset after a year is like knowing the date of your death, as some compare. I'd much rather know that I am guaranteed to live to be AT LEAST 50, rather than know I was going to die when I'm 60.
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Re: The only world reset/wipe requests/discussion topic

Postby oleanna » Sun May 01, 2022 8:56 pm

dageir wrote:
6apa6ax wrote:
dageir wrote:I jumped into the game again 3-4 weeks ago after a couple of years hiatus, and the experience is better than ever. Just call your buddies and start a village?
Just realize there is no way to "win" the game for most people and do what you enjoy. In my opinion it does not matter if you start day 1 or day 521. What is the difference?



Nobody wants to start again on world they already played and it might reset any day. Some would even prefer to rent own server\shard.
But I don't need any advice on why to play. Because I do it right now. It's just not much fun for me. And joining randoms doesn't appeal either.


So the fear of the wipe is what holding people back? Solution: Devs pronounce no wipe unless force majeure.


I m 100% agree with that. I came back to the game one week ago. As wipe Can arrive in weeks or Month, i m not in full of motivation because everything can je reset...

Just wipe or give a date. It could be in one year it s good for me. No info is like a Damoclès Sword
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Re: The only world reset/wipe requests/discussion topic

Postby HappyBuffalo » Sun May 01, 2022 11:50 pm

oleanna wrote:I m 100% agree with that. I came back to the game one week ago. As wipe Can arrive in weeks or Month, i m not in full of motivation because everything can je reset...

Just wipe or give a date. It could be in one year it s good for me. No info is like a Damoclès Sword


This game is for those who can wait :) I believe wipe will be soon.
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Re: The only world reset/wipe requests/discussion topic

Postby VDZ » Mon May 02, 2022 12:14 am

dageir wrote:The world is huge. Create a new character, move out into no-mans land. Resist raiding abandoned settlements. Play however you want and set your own goals. Personally I have chosen a 2 alt challenge (main + key alt). For now it seems I will go for a life without metal which is kind of challenging/annoying, but different. I admit this is single player Farmville, but I enjoy it.

When challenge runs are required to make the game fun, that's a pretty clear indication that the normal game, played as designed, in its current state is no longer sufficiently engaging. Much like continuing to play a game of Civilization after the game has already been won, there is some fun to be had in it, but it's simply not comparable to the real experience. Reset the state of the game, and normal gameplay will be fun again.
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