Re: The only world reset/wipe requests/discussion topic

Postby Iggie » Mon May 02, 2022 1:20 am

Let the stats decide when to reset the world.
Statistics says that hundreds (~100) of people play in the world of thousands ruins

Image
Last edited by Iggie on Mon May 02, 2022 1:36 am, edited 1 time in total.
Kerrigan is an alpha male
User avatar
Iggie
 
Posts: 19
Joined: Mon Jul 05, 2010 7:48 pm

Re: The only world reset/wipe requests/discussion topic

Postby Uephorias » Mon May 02, 2022 1:36 am

How about the world doesn't reset until Jorbtar are ready to seriously change the game in some significant way that can increase the amount of time people are willing to play post-reset, and reduce burnout? The prevailing mentality surrounding world resets is that it's all a big race to be the strongest, best, perfectly time efficient murder machine with all tech within the first MONTH of reset. After that, everyone quits because they have no way to "compete". Maybe World 14 should only come when devs are ready to experiment with some sort of radical change to the core gameplay thread. Make the game harder, make it more threatening, make quality harder to increase, make hearthlings all have finite lifespans so only (or mostly) worldly possessions are passed onto descendants. I'm not saying I have a perfect solution to any of this, I'm just spitballing, but I deeply care about this game, the work Jorbtar have put in, and its future, and if we're ALL aware of the elephant in the room of the low, quick burnout playerbase, then I would think the number 1 priority would be to try and improve that sticking point.
User avatar
Uephorias
 
Posts: 37
Joined: Mon Aug 26, 2013 11:40 am

Re: The only world reset/wipe requests/discussion topic

Postby SnuggleSnail » Mon May 02, 2022 1:47 am

Uephorias wrote:Make the game harder, make it more threatening, make quality harder to increase, make hearthlings all have finite lifespans


o no it's another larper that thinks making the game more cancer will somehow make people want to play it more
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
SnuggleSnail
 
Posts: 3028
Joined: Sat Oct 12, 2013 4:04 pm

Re: The only world reset/wipe requests/discussion topic

Postby Uephorias » Mon May 02, 2022 1:49 am

SnuggleSnail wrote:
Uephorias wrote:Make the game harder, make it more threatening, make quality harder to increase, make hearthlings all have finite lifespans


o no it's another larper that thinks making the game more cancer will somehow make people want to play it more

my point is less about growing the malignant tumor of difficulty, and more about shortening the gap between players who have been alive since reset, and players who are starting a new character 10 months in, cunt
User avatar
Uephorias
 
Posts: 37
Joined: Mon Aug 26, 2013 11:40 am

Re: The only world reset/wipe requests/discussion topic

Postby SnuggleSnail » Mon May 02, 2022 2:23 am

The main differentiating gap between players is the skill(also client, tbh) gap. Making things harder/more threatening exacerbates that, which feels intuitively obvious to me but I guess not for you.

The highest stated character in the game RN could be replaced in a month. A good enough for faction combat character could be made in a relatively casual week. It's not hyperbole say people who imply they can't compete because they weren't around from the start are shitters of the highest degree whose opinion on mechanics should be 1000% ignored under all circumstances.

Your feelings are probably valid critique, though. It's probably partially the game's fault your feelings are so wrong.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
SnuggleSnail
 
Posts: 3028
Joined: Sat Oct 12, 2013 4:04 pm

Re: The only world reset/wipe requests/discussion topic

Postby VDZ » Mon May 02, 2022 2:35 am

Uephorias wrote:
SnuggleSnail wrote:
Uephorias wrote:Make the game harder, make it more threatening, make quality harder to increase, make hearthlings all have finite lifespans


o no it's another larper that thinks making the game more cancer will somehow make people want to play it more

my point is less about growing the malignant tumor of difficulty, and more about shortening the gap between players who have been alive since reset, and players who are starting a new character 10 months in, cunt

Killing characters won't help if you don't destroy both the food stockpiles that let the player rebuild the character in no time and the entire industry around it which allows the player to recreate the food stockpile even if destroyed. The character matters little; the possessions are the real progress.

SnuggleSnail wrote:The main differentiating gap between players is the skill(also client, tbh) gap.

I'd argue having reliable allies is probably an even bigger factor. If you go full solo hermit and don't even rely on friends you know from factions for convenient trading but be like an absolute nobody only interacting with people you meet in-game or under an alias in other community communication like the forums or Discord, there's no way you'll get anywhere near as far as when being part of a large group or having close contacts with people in large groups who can give you a boost. There's also a massive skill gap between people in the same circumstances who know what they're doing and those who don't, but I don't think skill alone can make up for not teaming up with skilled players. (I mean in general progression, wealth acquisition, etc. I can imagine a particularly skilled hermit can win solo PvP battles even with zero outside help.)
User avatar
VDZ
 
Posts: 2681
Joined: Sun Jul 17, 2011 2:27 am

Re: The only world reset/wipe requests/discussion topic

Postby VDZ » Mon May 02, 2022 2:36 am

Iggie wrote:Let the stats decide when to reset the world.
Statistics says that hundreds (~100) of people play in the world of thousands ruins

Image

Rather, that many accounts play in the world in its current state. How many are genuine players is impossible for us to determine.
User avatar
VDZ
 
Posts: 2681
Joined: Sun Jul 17, 2011 2:27 am

Re: The only world reset/wipe requests/discussion topic

Postby Uephorias » Mon May 02, 2022 2:42 am

SnuggleSnail wrote:The main differentiating gap between players is the skill(also client, tbh) gap. Making things harder/more threatening exacerbates that, which feels intuitively obvious to me but I guess not for you.

The highest stated character in the game RN could be replaced in a month. A good enough for faction combat character could be made in a relatively casual week. It's not hyperbole say people who imply they can't compete because they weren't around from the start are shitters of the highest degree whose opinion on mechanics should be 1000% ignored under all circumstances.

Your feelings are probably valid critique, though. It's probably partially the game's fault your feelings are so wrong.

I'm going to refrain from flaming the shit out of you and instead ask what, in your opinion, has caused the playercount problem for all these years, both the low player count in general, and the parabolic dropoff shortly after resets.
User avatar
Uephorias
 
Posts: 37
Joined: Mon Aug 26, 2013 11:40 am

Re: The only world reset/wipe requests/discussion topic

Postby SnuggleSnail » Mon May 02, 2022 3:03 am

  • Natural decay every MMO faces after launch/major content patches
  • The fact you need a graduate+ programmer to spend hundreds of hours to make and maintain an in-house client to be at all relevant, and as of late an opengl specialist too
  • The developers consistently changing things for the worse in a way that generally isn't fixed for months/years/ever, in spite of the issue being plainly obvious within minutes or even before implementation to the majority of the player-base and the fix being trivial (realms, whales, satiations, knarrs, snekkjas, seasons, skiis, sleds, boulders, mine support decay, million% ARP swords, old bows, new bows, invisible crop growth speed fields, etc, etc)
  • The game being needlessly unintuitive, with pretty bad punishments for doing adventure game logic tier shit wrong
  • The harvest moon-esque early game being so disjointed from the PVP orientated portion of the game that PVPers don't get enough action, and harvest moon bois never learn the basics fucking both groups over
  • People thinking they want a hardcore PVP experience when they absolutely do not

Mostly natural decay / bad development decisions caused by devs not rly understanding the player-base or the game, I'd say
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
SnuggleSnail
 
Posts: 3028
Joined: Sat Oct 12, 2013 4:04 pm

Re: The only world reset/wipe requests/discussion topic

Postby Uephorias » Mon May 02, 2022 3:15 am

SnuggleSnail wrote:
  • Natural decay every MMO faces after launch/major content patches
  • The fact you need a graduate+ programmer to spend hundreds of hours to make and maintain an in-house client to be at all relevant, and as of late an opengl specialist too
  • The developers consistently changing things for the worse in a way that generally isn't fixed for months/years/ever, in spite of the issue being plainly obvious within minutes or even before implementation to the majority of the player-base and the fix being trivial (realms, whales, satiations, knarrs, snekkjas, seasons, skiis, sleds, boulders, mine support decay, million% ARP swords, old bows, new bows, invisible crop growth speed fields, etc, etc)
  • The game being needlessly unintuitive, with pretty bad punishments for doing adventure game logic tier shit wrong
  • The harvest moon-esque early game being so disjointed from the PVP orientated portion of the game that PVPers don't get enough action, and harvest moon bois never learn the basics fucking both groups over
  • People thinking they want a hardcore PVP experience when they absolutely do not

Mostly natural decay / bad development decisions caused by devs not rly understanding the player-base or the game, I'd say

I agree with some of these points, but I think much of the PvP problems are fundamental rather than some sort of skill issue. You'd probably say the game isn't for me, then, because I don't like that the entire game essentially comes down to drinking, running, and having botted harder than your neighbours, and maybe that's true.

I do want to be clear that I don't want to water down what makes this game unique. There will be different groups of players with different ideas of what they want the game to be like, but I think this is worth discussing since the problem is so damning. I like the game, and I like playing even when anyone could roll up and 2 shot me because I started playing on this world 3 weeks ago, but there's got to be something that can be done.
User avatar
Uephorias
 
Posts: 37
Joined: Mon Aug 26, 2013 11:40 am

PreviousNext

Return to Misc.

Who is online

Users browsing this forum: Claude [Bot] and 0 guests