Re: The only world reset/wipe requests/discussion topic

Postby HappyBuffalo » Sun Jul 22, 2018 8:53 am

MagicManICT wrote:We're not incorrectly assuming anything. 8+ years of experience have pretty much made that as the one reason anyone that isn't new here quits playing and then jumps back in when a new world starts. For some strange reason, people have the mindset that if they get ran out of where they're living, they're out of the game, they can't come back, they stand a chance next time, etc, etc, etc.

As a new player, you don't want a new world. New worlds are cutthroat and people die left and right like it's a bad version of pubg. The last couple world starts were a good bit better as people were scattered across the map instead of clustered toward center. It's an improvement that I hope stays.


I myself and the people waiting for w11 with me are competitive players, but we don't like the year+ rush. We like the first 1-4 months. And It's the most interresting part for us. Developing a new world, exploring and staying on top % of players, so nobody is able to easily ruin our game. After all content is done and there is only Q run we start getting bored and leave.

It's just that we play different games with you, but share the same world in the same time.
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Re: The only world reset/wipe requests/discussion topic

Postby AlexNT » Mon Aug 06, 2018 2:19 pm

MagicManICT wrote:
We're not incorrectly assuming anything. 8+ years of experience... blah-blah-blah



Oh but you are. With a remarkably condescending attitude you are assuming that *you* know better than *me* how I prefer to play a game and what I enjoy in a game.

Here, let me demonstrate:

MagicManICT wrote:For some strange reason, people have the mindset that if they get ran out of where they're living, they're out of the game, they can't come back, they stand a chance next time, etc, etc, etc.


See? These are all *your* assumptions based on *your* view of the game. NOT mine. But somehow you claim to know my "mindset". That is precisely what I was pointing at in my previous post. You *incorrectly* assume that I play to be *stronger* than you.

What am I personally going to do when my 1st and 2nd (and maybe 3rd, 4th and 5th) claims are raided and looted? I have no idea, I have no chance to experience that as is.

MagicManICT wrote:New worlds are cutthroat and people die left and right like it's a bad version of pubg.


You honestly surprise me. Does it really not occur to you, that maybe some people actually enjoy the adrenaline rush of a cutthroat environment (even if it means playing hide-and-seek vs overwhelmingly more powerful opponents)? And not the multiplayer "happy farmer" experience that it is today? Why do you cling to the old worlds so much? Is re-planting carrots for the 1000th time really that entertaining to you?
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Re: The only world reset/wipe requests/discussion topic

Postby Granger » Mon Aug 06, 2018 7:59 pm

Mindsets aside,
AlexNT wrote:maybe some people actually enjoy the adrenaline rush of a cutthroat environment (even if it means playing hide-and-seek vs overwhelmingly more powerful opponents)? And not the multiplayer "happy farmer" experience that it is today? Why do you cling to the old worlds so much? Is re-planting carrots for the 1000th time really that entertaining to you?

the issue is that the next world will get as stale as the last, unless the mechanics that lead to this get updated. So the ones that look at the game long-term see no point in frequent wipes.

While you have a point that the first months are fun, others have the (equaly valid) point that the months after that are more fun (for whatever reasons they might have). And the devs will continue to ignore this topic as they'll only make a new world when they see the need.

So in case you want a new world I can only suggest you think about how the current mechanics could be modified/improved, to remove the cliff the game goes south over for you after the first months - and create relevant C&I topics in that spirit that motivate the devs to make the game better.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Re: The only world reset/wipe requests/discussion topic

Postby MagicManICT » Tue Aug 07, 2018 2:50 am

AlexNT wrote:You honestly surprise me. Does it really not occur to you, that maybe some people

I am merely reporting what the vast majority of posts are about "wanting a new world" and how new worlds tend to start. Maybe you do like that. Maybe you don't. I don't care. It's your game time. Do what you enjoy. (As far as what you're reading into my post... meh. My English is horrid. I'm not a writer.) If you want specific thoughts, feel free to dig through this thread, C&I, and various other threads where the discussion has cropped up and didn't get moved here.

As far as my attitude in my post... well, that's probably from a lot of what I read about people wanting the game to be a certain way, but is completely contrary to the stated development goals. Me, I get tired of the resets. Jorb and loftar have promised a persistent world eventually, and that's why I'm here--one day... one day.... (Then again, maybe one day Dwarf Fortress will be finished, too... probably not for another 10 years, but one day.)

Let me put it in perspective: in the 9 years this game has been officially available to the public, 2 worlds have ran 2+ years, with this one rapidly approaching that mark. (Technically w7 is still running at 5+ years.) In that, w6 (2+ years) had seen corruption of the game data, and finally prompted a reset to w7. World 5 died to a massive failure (hardware related IIRC--loftar tried to keep it running, and did for a couple months). Of the others, game designs changed in such a way it required resets. Of those, w8, w5, w4, w2, w1 all lasted six months or less (w4 had a massive exploit and only lasted about six to seven weeks).

I expect this world to get reset eventually for two reasons: 1) balance changes to make the quality grind a good bit slower or something along those lines. 2) The devs want to do a design called "object controlled objects" that will allow players to make more free-form buildings and such, and I'm not sure that will shoehorn into the current game world just from the way they describe it. The map data probably won't be compatible.

I think there is a happy medium between developing an exciting PvP environment and maintaining persistence. I think that's what Realms are for to begin with, and other things can be added to encourage hostile encounters. Games like Age of Conan, EVE Online, and others produce all the adrenaline rushes players need for an MMO. You don't need the crazy early world start here, either, and players shouldn't expect it on a regular basis. I played EVE for 5+years before I had to give up due to graphics upgrades and not being able to afford to upgrade my hardware at the time... now I love Haven more, and have barely touched EVE since it went that modified F2P model.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: The only world reset/wipe requests/discussion topic

Postby DDDsDD999 » Tue Aug 07, 2018 4:13 am

Granger's idea with stat decay is shitty because it's non-organic game-play, and not fun for a video-game. Seeing your stats just whittle away because you're playing the game just makes you feel like not playing. Despite popular belief, low player count is not a feature.

It's already much easier to raise a character from a later point in the world, rather than the beginning. All the qualities are much higher, so the cost of buying decent quality industry items is much cheaper than the beginning of the world. People literally give away q500 anvils right now since they're so garbage and you can probably buy q1000+ for less than a bar of gold. Q600 crops are everywhere, high quality wood allows high quality cheese, etc. Raising a character starting with high quality items is obviously much, much less effort than raising a character when the world has just started.

One of the top reasons for run-away stats is the difficulty of killing high-stat characters. Back in legacy stats could get really high, but PvP was more knowledge of the mechanics, rather than stat-balling your way through opponents. In addition, it's very hard to kill characters with high HP past a certain point. The stat race just keeps raising numbers, with no sink from death. And these stats are so important in PvP since it's so linear now.

The "catch-up" mechanics already exist, we just need the "decay" from perma-death back.
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Re: The only world reset/wipe requests/discussion topic

Postby MightySheep » Tue Aug 07, 2018 4:45 am

I find it interesting the obsession with creating a theoretical "persistent" world like it will solve all issues. All that will happen is you will see the usual decline in player count from restart until eventually you get to the current state ("There are 90 hearthlings playing"). After 10 cycles we all know server restarts are the best way to revive the player count. More players = more sub money. Do the devs not like money or something?
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Re: The only world reset/wipe requests/discussion topic

Postby Lyrroth » Tue Aug 07, 2018 4:04 pm

MightySheep wrote:I find it interesting the obsession with creating a theoretical "persistent" world like it will solve all issues. All that will happen is you will see the usual decline in player count from restart until eventually you get to the current state ("There are 90 hearthlings playing"). After 10 cycles we all know server restarts are the best way to revive the player count. More players = more sub money. Do the devs not like money or something?


Why some people keep saying "90 playing" and shit stuff like this? Yeah I can agree that player count went like from ~300 to +200 but still, it's far from less than 100 LOL.

Also I belive You have no idea when and how much Jorb and Loftar are making from shop. I believe they earn more later.

Also it's a time of year where each world lost substential amount of players just because it's holidays in many places or some stuff like this.


+"theoretical persistent world" gives something to talk or work around, instead of same babbling over and over again since H2.
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Re: The only world reset/wipe requests/discussion topic

Postby Ailaa » Wed Aug 08, 2018 6:39 pm

Gah, please reset! There are no good games right now.
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Re: The only world reset/wipe requests/discussion topic

Postby GamingRAM » Thu Aug 16, 2018 7:17 am

Can we have a world reset, just cause?

The client rework is taking to long and Jorb himself admitted to regret doing it if he knew how long it was going to take. At this rate the world won't need to be reset by the end of the year. It's time damn it.
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Re: The only world reset/wipe requests/discussion topic

Postby Lunarius_Haberdash » Thu Aug 16, 2018 3:40 pm

Experimenting at this stage of the game is fun for those who are trying to prepare for the next world to come along. Try new things, build new types of characters, play with things you've been afraid of doing, things like that.

At this point I usually stop 'playing' and just make a nomad character I wander around with, exploring the bones of old gods, seeing what's new developmentally, that sort of thing.

I'm definitely waiting for a new world reset though. When that hits I'm fully committed to hitting the bricks running again, along with my team of mates who are waiting patiently for the same thing.

Frankly when "500Q+ Anvils are garbage" I kind of lose interest in the game. Frankly, I feel that way about 2-300Q equipment being 'standard'.
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