AlexNT wrote:You honestly surprise me. Does it really not occur to you, that maybe some people
I am merely reporting what the vast majority of posts are about "wanting a new world" and how new worlds tend to start. Maybe you do like that. Maybe you don't. I don't care. It's your game time. Do what you enjoy. (As far as what you're reading into my post... meh. My English is horrid. I'm not a writer.) If you want specific thoughts, feel free to dig through this thread, C&I, and various other threads where the discussion has cropped up and didn't get moved here.
As far as my attitude in my post... well, that's probably from a lot of what I read about people wanting the game to be a certain way, but is completely contrary to the stated development goals. Me, I get tired of the resets. Jorb and loftar have promised a persistent world eventually, and that's why I'm here--one day... one day.... (Then again, maybe one day Dwarf Fortress will be finished, too... probably not for another 10 years, but one day.)
Let me put it in perspective: in the 9 years this game has been officially available to the public, 2 worlds have ran 2+ years, with this one rapidly approaching that mark. (Technically w7 is still running at 5+ years.) In that, w6 (2+ years) had seen corruption of the game data, and finally prompted a reset to w7. World 5 died to a massive failure (hardware related IIRC--loftar tried to keep it running, and did for a couple months). Of the others, game designs changed in such a way it required resets. Of those, w8, w5, w4, w2, w1 all lasted six months or less (w4 had a massive exploit and only lasted about six to seven weeks).
I expect this world to get reset eventually for two reasons: 1) balance changes to make the quality grind a good bit slower or something along those lines. 2) The devs want to do a design called "object controlled objects" that will allow players to make more free-form buildings and such, and I'm not sure that will shoehorn into the current game world just from the way they describe it. The map data probably won't be compatible.
I think there is a happy medium between developing an exciting PvP environment and maintaining persistence. I think that's what Realms are for to begin with, and other things can be added to encourage hostile encounters. Games like Age of Conan, EVE Online, and others produce all the adrenaline rushes players need for an MMO. You don't need the crazy early world start here, either, and players shouldn't expect it on a regular basis. I played EVE for 5+years before I had to give up due to graphics upgrades and not being able to afford to upgrade my hardware at the time... now I love Haven more, and have barely touched EVE since it went that modified F2P model.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.