by Overion » Fri Sep 21, 2018 2:20 pm
I want to add that this world lives according to feudal rules, where the right of the strong stands over the power of law, by rights here is meant the framework of the game system to which all players must submit. It's like not people play the game, for the sake of realizing their ideas, playing for the sake of the game, but simply for the realization of their power ambitions not realized in real life. And this problem is there and I do not know why the developers do not give it enough time, yes, they made a more loyal system of death, but there was a terrible imbalance about the stats of the characters. Unless in the feudal world, albeit cruel and unfair was like that one soldier, if equipped and skillful, could not kill an entire village. There were groups of troops, armies, which won by quantity, skill, strategy and tactics, and not by the number of figures in their stats. Why is the balance not moving in this direction? When all players must obey the healthy rules of the game, where one can not kill the most ten of the most prophetic characters because of the fact that he plays longer. Developers should know perfectly well how the relationships between different groups of people function or they respect / fear, therefore they are forced to reckon with the interests of others, or having power, they will usurp it for themselves, oppressing and raping those who do not want to obey their rules.
Do the developers themselves fail to understand these basics that if they can not directly engage in the education and development of ethical and communicative skills, they must create a system that will force players to bring up healthy qualities of relationships between people.