Re: The only world reset/wipe requests/discussion topic

Postby TheDuke86 » Sat Nov 03, 2018 4:28 am

wonder-ass wrote:weekly wipe lol. i guess we can say goodbye to dungeons being a thing because nobody will be able to defeat those dungeons the first week let alone the first month/s


Who said weekly wipes 0_o?

I guess the issue with wipes really boils down to what kind of game the devs wish it to be, pvp or pve.
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Re: The only world reset/wipe requests/discussion topic

Postby Amanda44 » Sat Nov 03, 2018 7:50 am

TheDuke86 wrote:
I guess the issue with wipes really boils down to what kind of game the devs wish it to be, pvp or pve.

And therein lies the problem ... devs wish it to be both, which attracts two different types of playstyle who both want different things. More frequent wipes are attractive to the pvp set who quit playing once they have annihilated all opposition and there is no-one left to fight or are on the losing side and have nothing left to fight with or for. Longer worlds suit the pve set who focus mainly on design, community projects, social interaction and infinite growth.
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Re: The only world reset/wipe requests/discussion topic

Postby wonder-ass » Sat Nov 03, 2018 10:00 am

Amanda44 wrote:
TheDuke86 wrote:
I guess the issue with wipes really boils down to what kind of game the devs wish it to be, pvp or pve.

And therein lies the problem ... devs wish it to be both, which attracts two different types of playstyle who both want different things. More frequent wipes are attractive to the pvp set who quit playing once they have annihilated all opposition and there is no-one left to fight or are on the losing side and have nothing left to fight with or for. Longer worlds suit the pve set who focus mainly on design, community projects, social interaction and infinite growth.


weekly and monthly wipes will kill this game. "oh shit he got 1 day ahead of me and has already +10q higher than me in metal, welp ill just quit and try next month"
thats literally how every rust server looks after 1-2 days after wipe. it wont give people incentive to play because your beautiful structures will 100% be deleted in 1 month,and itll kill pvp because there will be no one left to fight because they all quit after you started dominating.
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Re: The only world reset/wipe requests/discussion topic

Postby Granger » Sat Nov 03, 2018 11:58 am

Amanda44 wrote:More frequent wipes are attractive to the pvp set who quit playing once they have annihilated all opposition and there is no-one left to fight or are on the losing side and have nothing left to fight with or for.

The funny thing is that the exact same players rally against each and every suggestion that would allow new opponents (for them to fight) to join and grow to their levels.

'Stat decay sucks'. Yea, right. Dosn't an empty server suck even more?
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Re: The only world reset/wipe requests/discussion topic

Postby MightySheep » Sat Nov 03, 2018 1:07 pm

funny how these threads become full of anti-wipe people about 2-3 years after a server been up because only people left on forums is a handful of nolife retards and the actual playerbase is all just waiting for restart so can actually play again
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Re: The only world reset/wipe requests/discussion topic

Postby Amanda44 » Sat Nov 03, 2018 1:12 pm

wonder-ass wrote:
Amanda44 wrote:
TheDuke86 wrote:
I guess the issue with wipes really boils down to what kind of game the devs wish it to be, pvp or pve.

And therein lies the problem ... devs wish it to be both, which attracts two different types of playstyle who both want different things. More frequent wipes are attractive to the pvp set who quit playing once they have annihilated all opposition and there is no-one left to fight or are on the losing side and have nothing left to fight with or for. Longer worlds suit the pve set who focus mainly on design, community projects, social interaction and infinite growth.


weekly and monthly wipes will kill this game.

I would imagine they would kill majority of games ... I wasn't advocating that at all in case you were confused. :)
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Re: The only world reset/wipe requests/discussion topic

Postby wonder-ass » Sat Nov 03, 2018 1:25 pm

MightySheep wrote:funny how these threads become full of anti-wipe people about 2-3 years after a server been up because only people left on forums is a handful of nolife retards and the actual playerbase is all just waiting for restart so can actually play again


because ik that wiping the server will literally accomplish absolutely nothing, they can test dungeons and handful of other shit because the world is far in and people can test it very fast. how do you think a 1 month old server is gonna be able to test new dungeons??? id love a wipe but ik that it wont help the game and the devs at all. just another w10 that will die out in 5/6 months and the cycle begins of yet again people asking for a wipe.

let them finish the rewrite and fix questing/sieging/feasting and then we can talk about a good wipe.
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Re: The only world reset/wipe requests/discussion topic

Postby Aceb » Sat Nov 03, 2018 1:36 pm

MightySheep wrote:funny how these threads become full of anti-wipe people about 2-3 years after a server been up because only people left on forums is a handful of nolife retards and the actual playerbase is all just waiting for restart so can actually play again


The problem is the first wipe requests happened as soon as playerbase went below 1k, getting more frequently hitting 500 players and getting pretty much annoying at 300 player count, just because someone have fallen behind month curve or got rekt by PvP players.

Many anti-wipers just are the way because wipe at this moment won't change anything. We will just circle around the same thing after few months and we would be again at point WE WANT WIPE time.

Granger wrote:
Amanda44 wrote:More frequent wipes are attractive to the pvp set who quit playing once they have annihilated all opposition and there is no-one left to fight or are on the losing side and have nothing left to fight with or for.

The funny thing is that the exact same players rally against each and every suggestion that would allow new opponents (for them to fight) to join and grow to their levels.

'Stat decay sucks'. Yea, right. Dosn't an empty server suck even more?


Go away with that decay because it's truly sucks. It's too punishing in term of getting in real life problems and aging playerbase.

Amanda44 wrote:
TheDuke86 wrote:
I guess the issue with wipes really boils down to what kind of game the devs wish it to be, pvp or pve.

And therein lies the problem ... devs wish it to be both, which attracts two different types of playstyle who both want different things. More frequent wipes are attractive to the pvp set who quit playing once they have annihilated all opposition and there is no-one left to fight or are on the losing side and have nothing left to fight with or for. Longer worlds suit the pve set who focus mainly on design, community projects, social interaction and infinite growth.


After speaking with some people, making an assumption I wasn't lied to, here lies the problem.

Wipes happens. 1000 playerbase rush into the game, people take free days of work or cancel some stuff to have 24 or 48 hours to set themself up in haven, so they can later spend a lot less during normal days.

During that week, You have groups of people or solo people, that compete with each other for space and some resources (not nodes yet). After 2 weeks, we are exactly at same point we are now, just that it is beginning of the grinding, but the only thing that changes is numbers instead of 2k, to 50-80q'ish. It's mostly comes from that we just know how to rush into things or deal with them. Some node fights happens but it is mostly cry babies losing them without a fight to bigger groups or factions.

And then, during those 2 weeks, You just have those mandatory assholes, that mostly comes from factions or have just friends, who do the work for them. What do I mean? Imagine group of 10 guys. 7 guys build base and stuff, while other 3 just power quests so they can kill everyone else, only for fun. I'm sure there's at least few of those waiting for exact that moment. I liked how W10 beginning, mountains were just one big PvP zone, but disliked much how no-lifers power quested for only reason, to be able to get rage and kill noobs / people who didn't power quest (and were same afraid of mountains like others). Simply bat vs bear in PvP terms. And it goes forward until such inviduals can't handle more and more people being able to defend themselfs.

Then, there comes filthy cry babies. I've started this world among 3 different groups of people, on 3 different characters. There was 1 main group and 2 subgroups I was just helping with the knowledge and stuff. All 3 groups had ambition to be something more, but when it came to defending like clay/water nodes or any other node in reality, they just simply had no guts, I was the only one trying to do something, but then imagine my surprise seeing 1 or 2 of guys from these group crying on forum falling behind curve and wanting wipe because they can't already win and stuff.

That's just getting slightly annoying tbh. Wall of text happened.
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Re: The only world reset/wipe requests/discussion topic

Postby avros008 » Sat Nov 03, 2018 1:49 pm

MightySheep wrote:funny how these threads become full of anti-wipe people about 2-3 years after a server been up because only people left on forums is a handful of nolife retards and the actual playerbase is all just waiting for restart so can actually play again


This
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Re: The only world reset/wipe requests/discussion topic

Postby Aceb » Sat Nov 03, 2018 1:55 pm

avros008 wrote:
MightySheep wrote:funny how these threads become full of anti-wipe people about 2-3 years after a server been up because only people left on forums is a handful of nolife retards and the actual playerbase is all just waiting for restart so can actually play again


This


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