Re: The only world reset/wipe requests/discussion topic

Postby TheDuke86 » Sat Nov 03, 2018 7:46 pm

Aceb wrote:
MightySheep wrote:funny how these threads become full of anti-wipe people about 2-3 years after a server been up because only people left on forums is a handful of nolife retards and the actual playerbase is all just waiting for restart so can actually play again


The problem is the first wipe requests happened as soon as playerbase went below 1k, getting more frequently hitting 500 players and getting pretty much annoying at 300 player count, just because someone have fallen behind month curve or got rekt by PvP players.

Many anti-wipers just are the way because wipe at this moment won't change anything. We will just circle around the same thing after few months and we would be again at point WE WANT WIPE time.

Granger wrote:
Amanda44 wrote:More frequent wipes are attractive to the pvp set who quit playing once they have annihilated all opposition and there is no-one left to fight or are on the losing side and have nothing left to fight with or for.

The funny thing is that the exact same players rally against each and every suggestion that would allow new opponents (for them to fight) to join and grow to their levels.

'Stat decay sucks'. Yea, right. Dosn't an empty server suck even more?


Go away with that decay because it's truly sucks. It's too punishing in term of getting in real life problems and aging playerbase.

Amanda44 wrote:
TheDuke86 wrote:
I guess the issue with wipes really boils down to what kind of game the devs wish it to be, pvp or pve.

And therein lies the problem ... devs wish it to be both, which attracts two different types of playstyle who both want different things. More frequent wipes are attractive to the pvp set who quit playing once they have annihilated all opposition and there is no-one left to fight or are on the losing side and have nothing left to fight with or for. Longer worlds suit the pve set who focus mainly on design, community projects, social interaction and infinite growth.


After speaking with some people, making an assumption I wasn't lied to, here lies the problem.

Wipes happens. 1000 playerbase rush into the game, people take free days of work or cancel some stuff to have 24 or 48 hours to set themself up in haven, so they can later spend a lot less during normal days.

During that week, You have groups of people or solo people, that compete with each other for space and some resources (not nodes yet). After 2 weeks, we are exactly at same point we are now, just that it is beginning of the grinding, but the only thing that changes is numbers instead of 2k, to 50-80q'ish. It's mostly comes from that we just know how to rush into things or deal with them. Some node fights happens but it is mostly cry babies losing them without a fight to bigger groups or factions.

And then, during those 2 weeks, You just have those mandatory assholes, that mostly comes from factions or have just friends, who do the work for them. What do I mean? Imagine group of 10 guys. 7 guys build base and stuff, while other 3 just power quests so they can kill everyone else, only for fun. I'm sure there's at least few of those waiting for exact that moment. I liked how W10 beginning, mountains were just one big PvP zone, but disliked much how no-lifers power quested for only reason, to be able to get rage and kill noobs / people who didn't power quest (and were same afraid of mountains like others). Simply bat vs bear in PvP terms. And it goes forward until such inviduals can't handle more and more people being able to defend themselfs.

Then, there comes filthy cry babies. I've started this world among 3 different groups of people, on 3 different characters. There was 1 main group and 2 subgroups I was just helping with the knowledge and stuff. All 3 groups had ambition to be something more, but when it came to defending like clay/water nodes or any other node in reality, they just simply had no guts, I was the only one trying to do something, but then imagine my surprise seeing 1 or 2 of guys from these group crying on forum falling behind curve and wanting wipe because they can't already win and stuff.

That's just getting slightly annoying tbh. Wall of text happened.


It’s funny how you mention the cry babies. The group I played with did the same thing. Everyday somebody would die or be attacked and they only cried for help instead of trying to fight or defend themselves. Few weeks later I found them all dead on a forum post :lol:

I think there could be a great deal of retention of pvpers if there were caps on stats. Maybe on quality too. If there is some sort of ceiling than it prevents the gap getting to wide.
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Re: The only world reset/wipe requests/discussion topic

Postby Aceb » Sat Nov 03, 2018 8:19 pm

Gap isn't that big early and people still are afraid of even defending their nodes so...
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Re: The only world reset/wipe requests/discussion topic

Postby Granger » Sun Nov 04, 2018 3:09 am

Aceb wrote:Gap isn't that big early and people still are afraid of even defending their nodes so...

I guess it's because they know that they've lost for the world when being defeated.

TheDuke86 wrote:I think there could be a great deal of retention of pvpers if there were caps on stats. Maybe on quality too. If there is some sort of ceiling than it prevents the gap getting to wide.

This. The current system of endless growth is not sustainable. It works for a little while but then starts to choke the will to play (and especially to start) out of the users.

Sadly no one seems to be interested in change as everything that slightly deviates from the status quo sucks:
Aceb wrote:Go away with that decay because it's truly sucks. It's too punishing in term of getting in real life problems and aging playerbase.

As if the effective grind would be different in any regard, when measuring the result (of the grind) relative to the other players.

But it's a nice display of human nature: on one hand from ones like Aceb (who refuse to get it, for whatever reasons), on the other from the devs who listen to the former group and keep a level system that obviously leads to a good part of their users losing interest in playing/joining the game (the more the older a world gets)...
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Re: The only world reset/wipe requests/discussion topic

Postby wonder-ass » Sun Nov 04, 2018 7:04 am

actually lots of people have agreed with me that the stat cap wasnt bad it was just done wrong stat cap of 500 is to easy to get too and far too quick something like 4k stat cap would be ideal imo. after hitting cap you focus on your factions realm bonuses etc to benefit you in battles, like special raids that instead of giving a single guy a bonus it gives the whole realm a bonus.
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Re: The only world reset/wipe requests/discussion topic

Postby Aceb » Sun Nov 04, 2018 2:01 pm

Granger wrote:
Aceb wrote:Gap isn't that big early and people still are afraid of even defending their nodes so...

I guess it's because they know that they've lost for the world when being defeated.

TheDuke86 wrote:I think there could be a great deal of retention of pvpers if there were caps on stats. Maybe on quality too. If there is some sort of ceiling than it prevents the gap getting to wide.

This. The current system of endless growth is not sustainable. It works for a little while but then starts to choke the will to play (and especially to start) out of the users.

Sadly no one seems to be interested in change as everything that slightly deviates from the status quo sucks:
Aceb wrote:Go away with that decay because it's truly sucks. It's too punishing in term of getting in real life problems and aging playerbase.

As if the effective grind would be different in any regard, when measuring the result (of the grind) relative to the other players.

But it's a nice display of human nature: on one hand from ones like Aceb (who refuse to get it, for whatever reasons), on the other from the devs who listen to the former group and keep a level system that obviously leads to a good part of their users losing interest in playing/joining the game (the more the older a world gets)...


Yeah, they lost because they did not try. My main group was successfull in staying on top for few months with topq farm carrots (no bots), and being really close with everything else. Then, the main group, because a bit of neglecting things of few people, we started to lose nodes and beside me, like in each group, no one wanted to go and defend that, despite having a power to do so. They were either afraid of PvP or losing their character. Long story short, each group started to fall even more behind until they quit. What was the reason? Being behind, why being behind, because lost nodes without a fight. That's the circle of "behind the curve" imho for most of cry babies.

Why decay sucks, I'll try to explain it short in this way: Imagine You are climbing a wall. You objective is to get to point A, then B, then C. Point A is easy, point B should be harder, point C should be even much harder. If the wall from bottom to top is straight forward easy co climb, putting a falling ceiling, to push back a climber that took a rest, is wrong. I don't mind a somewhat balanced gap with ability to jump over it somehow, but yeah. That's it.
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Re: The only world reset/wipe requests/discussion topic

Postby Granger » Sun Nov 04, 2018 6:38 pm

Your wall example is correct when you look at only the wall, but when you look at it from a competition standpoint (where the goal is to be higher on the wall than all others, meaning you have to climb faster than everyone else) it would be no problem should the wall scroll down (stat decay). You wouldn't need an excessively high room (meaningful PvE), others could join in later (no world reset topic), should you fall you could restart (base destruction wouldn't be final fatal), should you want to take a break you could without too much I'll effects (as you could join in again later).
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Re: The only world reset/wipe requests/discussion topic

Postby Hypno_Crab » Mon Nov 05, 2018 3:08 pm

There's still another point about server lifetime for 3 years:
Some players are nolifers and some players are casuals. Nolifers reach the limit of the game content for 1-2 months when average casual needs 1 YEAR to do same. That's the reason why 80-90% players leave the game after first half year. Because ALL nolifers allready got nothing-to-do and more than 30% casuals also got the same. Only slowbies are still in the game because they didn't reach every possible thing in game in that timing.

CONTINUING THE GAME HAS NO SENSE BECAUSE THE GAME CAN'T GIVE US MORE CONTENT. Simple. If game can afford us 2 months of exciting brilliant perfect interesting awesome gameplay - it should last 6 months max regarding to slowbies speed.
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Re: New World

Postby Scilly_guy » Mon Nov 05, 2018 4:47 pm

That would be yesterday now, I'm gutted I missed it but glad they rolled back to this world.
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Re: The only world reset/wipe requests/discussion topic

Postby Potjeh » Mon Nov 05, 2018 4:54 pm

5$ say next wipe pop never breaches 1k.
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Re: The only world reset/wipe requests/discussion topic

Postby AntiBlitz » Mon Nov 05, 2018 5:20 pm

if they send out a email flyer letting people know about the new world, i suspect it would easily breach it, maybe even 2k. Would help a lot too if a news site picked it up.
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