Re: The only world reset/wipe requests/discussion topic

Postby ULGMsean » Mon Dec 24, 2018 10:14 am

HappyBuffalo wrote:But seriously... When is da wipe? :)


Based on the devs last stream, they stated that t don't know when the next world would be as they wanted to make some adjustment to the world gen code first.
And tbh, I too want a next world, but would be much better if they make something new to the world gen first (Much more unique biomes, more world generated structures, etc.)
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Re: The only world reset/wipe requests/discussion topic

Postby zebratul » Mon Dec 24, 2018 2:27 pm

I would definitely love to see client rewrite, object controlled code and modular housing with the new world.
Also, ideally, another combat rework/retouch, and maybe hunger/FEP bonus mechanics revamp.

However, if we assume that the devs would implement all of this before the new world, we'll have to wait about 2 years with all this content...
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Re: The only world reset/wipe requests/discussion topic

Postby Kamekono » Tue Dec 25, 2018 3:15 am

Well said. New systems, new world gen, new FEP or combat would all be great things to see in the new world, but it's not something they can do quickly.

I'd rather have a reset now, and another one 10 month from now when they have new stuff, than having to wait 10 more months (or more) on this world.

Even if one tries to start fresh now, the world is spammed with things. Even if you try to ignore everything else, you'll still find claimed NPCs, walled off resources, trails spammed everywhere, and an underground system so unnatural that makes you wonder how crazy must people be to dig highways everywhere on every level...


I understand it's hard to give an ETA on stuff like this, but it would be nice to have one. I'm not gonna waste time starting over if the ETA was a month. And I'm not gonna wait for a reset, if the ETA is 2 years...

Even a poll would be nice, to see how many players actually want a reset and how many don't...
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Re: The only world reset/wipe requests/discussion topic

Postby Shadow7168 » Tue Dec 25, 2018 4:43 am

I'm not usually one to ask for resets, but this world's been going on 2 years now - nearly twice as long as W8 and W9 combined and I feel a new world would spice things up again. I mean, I don't mind waiting but how long will it be for object controlled objects/modular housing or some other project that would require a reset? Think of how old the world would be then.

Perhaps after the client rewrite, and some map generation changes would be a good place to start the new world. Then, by the time object controlled objects, modular housing, reworked fep/combat/siege or other big ticket items are ready, the world will likely be about a year old.

I'd prefer regular restarts actually, not too often but once a year or so. Maybe say, after the world's been around for a year, allow players to end the world on their terms (maybe a huge pvp "world dungeon" raid to claim and then protect the altar?). It would keep things interesting, and provide an incentive for people to keep playing right until the restart. I don't think too many people would be mad about more frequent resets either, so long as they know that they're coming.
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Re: The only world reset/wipe requests/discussion topic

Postby Aceb » Tue Dec 25, 2018 12:03 pm

In a month we would be exactly at the same place. Regular resets are bad.
Big part of player base want reset for the sake of reseting and nothing more.

I wish to be it like it was always
Only error or ground shaking update that yells for reset.
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Re: The only world reset/wipe requests/discussion topic

Postby Barem10 » Tue Dec 25, 2018 11:25 pm

Looks like in this case we need another sheepomancer to give us another disaster before the world resets :lol:
Currently sailing the ocean to find the treasure and new lands.
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Re: The only world reset/wipe requests/discussion topic

Postby boreial » Wed Dec 26, 2018 3:56 am

I agrre with Aceb, resets just because your bored with the world is silly.
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Re: The only world reset/wipe requests/discussion topic

Postby pheonix » Wed Dec 26, 2018 6:09 am

Ah the good ol whine thread still lives. Let's see people who quit a few months into this world got bored/stomped and quit then the friends of them that are lonely and the noobs who think a world reset is suddenly going to make them tough and skilled. I m happily sitting here waiting for objected controlled patch and combat rework instead of being thrown back into the same world just with more quitters.

I have asked friends who quit who talk about reset do you know about credos or any new things? They say no I'll wait to reset and I always say your a fuckwit because they expect others to teach them at reset then to log on and experience the game right now. This game has changed so much since the start, and if you don't wanna play unless everyone gets nuked then you either suck or don't reallly like the game in the first place and this is motivated by the former want.

On topic though this game needs a few more things before a reset to be actually desirable so we can see end game first bug fix it then restart and build our bases again with better layouts and projects. This world I learnt a lot about efficient base design and how I should tailor it for villagers for them to be happy and feel like a community.

Besides the big project we need more to establish the middle and end game to slow us down like:

Rare powerful gilds
More snail level monsters
Mine spiders
Reindeer breeding
New industry be it indeeph beer and wine vintages or pet breeding/training
Rework of lp to make curios king again and some more powerful curios that noobs can forage and trade.
Alloys
Bee breeding
Shields removed
Tower shields and different combat types viable spear morning star etc
Just some from this list will help slow down the next world and retain some of these quitters. But realistically I'll be happy with just that design you own buildings thing they mentioned.
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Re: The only world reset/wipe requests/discussion topic

Postby ctopolon4 » Wed Dec 26, 2018 7:05 pm

Barem10 wrote:Looks like in this case we need another sheepomancer to give us another disaster before the world resets :lol:

too much meteors hit the planet, orbit changed, everyone die in cold
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Re: The only world reset/wipe requests/discussion topic

Postby Barbamaus » Wed Dec 26, 2018 11:22 pm

Right now the world is trashed, and it's impossible to get the 'fresh world experience' even if you look for it.

With a couple of friends I've been trying to recreate a fresh world experience for ourselves. We encountered a bunch of issues:
- First things first: realms. Realms take up the majority of the map, and it took us over 20 new characters before spawning in "no man's land" (NML). Even then, we found ourselves limited to a very small portion of map, constantly ending up in some realm's land by simply going foraging nearby. With a few exceptions, most realms now give some kind of bonus you wouldn't have at the beginning, with some giving lots of them. To make things worse, realms don't really even care anymore about their lands; the fairly recent sabotage by Ebanumbia at the damage of HH is proof. Everyone was upset for a couple of days, but 4 months later nobody even tried reclaiming that land.
- Trail spam: the second issue we encountered, is the pure spam of trails. The map is trashed with them, and most are claimed so u can't remove them. Early game, there wouldn't be that many, if any at all. Worst thing? Most seem to be somewhat abandoned, but still claimed.
- Localised resources and NPCs: we found lots of resources and NPCs being walled off by closed palisades. While this happens kinda early too, right now it's even more annoying, given most owners are probably not even playing anymore (since most of those resources were ready to be harvested). Not to talk about all the trails leading to them.
- Early trade: with item Q going through the roof, and CF selling mid-high Q stuff for quite cheap, it's close to impossible to trade locally, especially low-q items. Not to talk about all the stuff you could simply recover from abandoned bases, which are everywhere. Early you are lucky if you snatch a couple of hides, now you find RoB and troll hides laying around in dead claims, without the need to commit crimes or siege claims.
- Cave system: if above ground it's hard to find some real wilderness, underground it's worse. Nearly all caves I've visited, including on a mountain, either have some huge underground base built inside or are spammed with support beams and linked all together by huge tunnels that cut through the entire map
- Insane quality: crops and items quality has reached insane levels. While you can try to ignore those, by avoiding trade and scavenging, you will still end up with some of those items popping in your inventory when you least expect it. From foraging on the beach, to fishing or digging, you'll end up finding some insane items by simply doing mundane stuff. Sure, you can throw them away...

Those are just some things that make the game feel old and trashed even to someone actively looking for the fresh-map experience. Sure you can limit yourself to specific areas, dump everything you didn't make, avoid scavenging or even grabbing a dead animal u find in the woods, and so on... but it shouldn't be that complex.


In my opinion there are three courses of action that would somewhat help solve these problems:
-1st. The reset. Easy, practical, it's not the perfect solution but it would refresh the clock and bring back lots of players. Sure, 6 months later most would be gone, but the map would still be in better shape than it is now.
-2nd. Map expansion. Making new ares accessible would allow for a real fresh start for whoever wants it, while still allowing others to keep their late-game things going. New players would have to spawn in the newly created ares. The only issue would be that those few players would be even more spread out. Not sure if doable.
-3rd. Increased decay. More like a patch than a solution, hugely increasing the rate at which claims and stuff decays would help. Make those pavements disappear in a few days, make those palisades drop in 36 hours if outside a claim, and make those claims decay faster. Make some kind of "earthquake" event that 'refills' tunnelled caves, or make beams decay and have caves collapse into solid rock.

Sure these are not perfect solutions, but I don't think there would be an easy one. The issue to solve here is simple: find a way to give new/returning players an actual fresh start. The solution is not so simple, especially if reset is off the table.
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