Re: The only world reset/wipe requests/discussion topic

Postby pppp » Thu Dec 27, 2018 9:43 am

The design objectives are contradicting: on one side we want the world to be permanent (as in: retain changes) and on the other side we want the world to be always fresh. It can't be achieved without softening one or both requirements.
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Re: The only world reset/wipe requests/discussion topic

Postby Granger » Thu Dec 27, 2018 10:29 am

pppp wrote:The design objectives are contradicting: on one side we want the world to be permanent (as in: retain changes) and on the other side we want the world to be always fresh. It can't be achieved without softening one or both requirements.

While the current state of the game dosn't yet support a permanent world, the recent changes to decay (though somewhat partial, as it's still only applied when map tiles are loaded) and regrowing of trees (which likely suffer from the same issue) are a start toward nature reclaiming forsaken settlements back to a wilderness state. Plenty to do on that front still, quite some questions - like how the underground could be refreshed and questions it or what the game should do about user terraformed areas - are still unanswered.

Also there is the problem of endless growing numbers, which destroys the charm of a fresh start in the wilderness the moment you loot (be it from an abandoned settlement, beach salvage, digging or a market) a high quality tool that you wont't be able to recreate yourself for moths of hardcore playing...
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Re: The only world reset/wipe requests/discussion topic

Postby pppp » Thu Dec 27, 2018 12:04 pm

The problem is much deeper than just decay, because there will always be players at much-more-advanced-than-you stage of development who may seek low developed players because of various reasons and players who want to enjoy fresh wilderness. At some point surviving in wilderness turns into escaping the civilization.

Then again the problem with players is one needs a visible progress to enjoy playing a game but at the same time that progress cannot be allowed to continue beyond certain point because of qualities and everything spiraling into the sky. One of possible solutions is using 1-e^(-x) type curves instead of sqrt ones. But then one realizes that 99.99 quality is so much more work than just 99 quality and so little significance that it becomes irrelevant and demotivating. Decaying stats is also demotivating tbh, it feels like running in a hamster wheel.

But, speaking about that hamster wheel, we can have a treadmill world: viewtopic.php?f=48&t=62667#p795090
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Re: The only world reset/wipe requests/discussion topic

Postby Aceb » Thu Dec 27, 2018 12:48 pm

Granger wrote:Also there is the problem of endless growing numbers, which destroys the charm of a fresh start in the wilderness the moment you loot (be it from an abandoned settlement, beach salvage, digging or a market) a high quality tool that you wont't be able to recreate yourself for moths of hardcore playing...


Calm the fuck down Granger, please. You either say months of casual playing or only A MONTH of hardcore playing! You don't mix the two.

It's almost impossible to catch to topQ (for obvious trade position) but it is very possible with a month of hardcore playing, at top 2 MONTHS of hardcore playing, to be scratching the surface of topQ and be relevant in some way.

Then, if You play months and don't pass me, as a player, in stats, then You're playing CASUALLY and You don't even lay close to HARDCORE PLAYING.

Get Your shit right. Please.


As for advanced players, pick any game of this genre and You will find out that making a ceiling will make player reaching end game quit, bully with overwhelming power other players that wasn't so "lucky" and there's no real solution, unless You make it very unfair and make a new player be suddenly able to jump to old player in no time.
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Re: The only world reset/wipe requests/discussion topic

Postby wonder-ass » Thu Dec 27, 2018 9:39 pm

Granger wrote: like how the underground could be refreshed and questions it or what the game should do about user terraformed areas - are still unanswered.


earthquakes in the mines that happen every so often through the whole underground all abandoned settlements take ticks of damage from said earthquake through boulders and rocks breaking things.
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Re: The only world reset/wipe requests/discussion topic

Postby Uriel » Sun Dec 30, 2018 5:08 pm

As a returning player I must say, new world won't change a thing atm. New mechanics are needed, mostly for reducing quality in some way (q3000 iron.. really?). New decay is great (should also work on grass and elevation) and ideas about earthquakes underground are also good. Pernament world is something I hope for from w3, but devs need much more time to make it happen.

Btw, for me this game was also all about building, gathering etc. Curent state of quality craft goods are quite a sad thing for a person that enjoy above things.
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Re: The only world reset/wipe requests/discussion topic

Postby Ardennesss » Sun Dec 30, 2018 5:43 pm

Uriel wrote:As a returning player I must say, new world won't change a thing atm. New mechanics are needed, mostly for reducing quality in some way (q3000 iron.. really?)
Why? The world is over 2 years old, it's the longest world this game has ever had (except for W7, which is still ongoing.) Why is everybody so upset that on a game where quality goes up over time, that quality went up over time?
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Re: The only world reset/wipe requests/discussion topic

Postby Uriel » Sun Dec 30, 2018 5:48 pm

Ardennesss wrote:
Uriel wrote:As a returning player I must say, new world won't change a thing atm. New mechanics are needed, mostly for reducing quality in some way (q3000 iron.. really?)
Why? The world is over 2 years old, it's the longest world this game has ever had (except for W7, which is still ongoing.) Why is everybody so upset that on a game where quality goes up over time, that quality went up over time?



It's great it went up, but there should be a limit, barrier etc. that would slow down quality to some lvl.
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Re: The only world reset/wipe requests/discussion topic

Postby Ardennesss » Sun Dec 30, 2018 5:49 pm

Uriel wrote:
Ardennesss wrote:
Uriel wrote:As a returning player I must say, new world won't change a thing atm. New mechanics are needed, mostly for reducing quality in some way (q3000 iron.. really?)
Why? The world is over 2 years old, it's the longest world this game has ever had (except for W7, which is still ongoing.) Why is everybody so upset that on a game where quality goes up over time, that quality went up over time?

It's great it went up, but there should be a limit, barrier etc. that would slow down quality to some lvl.
So you want the world to hit a point where players are just forced to quit? Interesting position.
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Re: The only world reset/wipe requests/discussion topic

Postby wonder-ass » Mon Dec 31, 2018 3:37 am

until meaningful content gets added, i dont think they shoould add a statcap/quality cap.
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