pppp wrote:The design objectives are contradicting: on one side we want the world to be permanent (as in: retain changes) and on the other side we want the world to be always fresh. It can't be achieved without softening one or both requirements.
Granger wrote:Also there is the problem of endless growing numbers, which destroys the charm of a fresh start in the wilderness the moment you loot (be it from an abandoned settlement, beach salvage, digging or a market) a high quality tool that you wont't be able to recreate yourself for moths of hardcore playing...
Granger wrote: like how the underground could be refreshed and questions it or what the game should do about user terraformed areas - are still unanswered.
Why? The world is over 2 years old, it's the longest world this game has ever had (except for W7, which is still ongoing.) Why is everybody so upset that on a game where quality goes up over time, that quality went up over time?Uriel wrote:As a returning player I must say, new world won't change a thing atm. New mechanics are needed, mostly for reducing quality in some way (q3000 iron.. really?)
Ardennesss wrote:Why? The world is over 2 years old, it's the longest world this game has ever had (except for W7, which is still ongoing.) Why is everybody so upset that on a game where quality goes up over time, that quality went up over time?Uriel wrote:As a returning player I must say, new world won't change a thing atm. New mechanics are needed, mostly for reducing quality in some way (q3000 iron.. really?)
So you want the world to hit a point where players are just forced to quit? Interesting position.Uriel wrote:Ardennesss wrote:Why? The world is over 2 years old, it's the longest world this game has ever had (except for W7, which is still ongoing.) Why is everybody so upset that on a game where quality goes up over time, that quality went up over time?Uriel wrote:As a returning player I must say, new world won't change a thing atm. New mechanics are needed, mostly for reducing quality in some way (q3000 iron.. really?)
It's great it went up, but there should be a limit, barrier etc. that would slow down quality to some lvl.
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