Calm down Granger.
Granger wrote:Aceb wrote:If You go "hardcore" it's quick enough with usage of CF.
You sadly seem to be unable to grasp that a fair part of players derive their fun from the feeling of accomplishment of doing things on their own, supplying these kind of players with stuff so advanced that they're guaranteed to be unable to recreate it themselves for the forseeable future completely kills the game for them through removing their feeling of accomplishment.
Are You drunk or high? In all worlds, being the top, ment to be the one who has trade advantage over EVERYONE and it is logical no body sane would just allow someone to jump right into the same level in trade. That's tactical advantage over enemies and trade advantage. You don't wanna grow suddenly an equal enemy that might with some luck jump over You. Other question is keeping them slightly behind to benefit from trade.
Thus getting some chests full of tokens from the shop to buy everything at an ingame walmart equivalent completely misses the point for that group, as this boils down to replicating the shitty mechanics of the real world (like either been born into the right family or having to work for the benefits of others for the rest of your life) into a game whose whole point, by definition, is to escape shitty RL for a while.
Yeah, You're going wrong way here. I never said anything about token but in-game items that ANY player is or should be capable of doing in two weeks. It might replicate your view of real world with being born into rich family, but AGAIN I was speaking in the way the player CAN and SHOULD work towards goal to get the money from the TRADE and NOT SELLING TOKENS, and grow up overtime. Assuming You're not a lone hermit, a group can do it quicker, bigger and faster. No one have to be high born.
What we have seen with the concurrent user statistic and the contents of this topic indicates that the current game mechanics fail to sustain interest beyond a handfull of months into a world and fail even harder to interest players to join when a world is already running.
No, You're missing the point by a mile. The problem of majority players is that they believe, that on the start where everyone are equal, they have a chance to sit on the top like the king of the hill and be the strongest, which is clearly false, because in most cases, from my own experience, this is excuse as they always lack what it gets to be on top. They want to be there but don't do what is necessary to be there and then the spiral starts "oh the world is so progres i want reset because i cant be relevant", while thanks to community fair in it's form it is do-able to reach a high place and be relevant enough, if You WORK FOR IT, NOT JUST WAIT TO BE ONE BECAUSE YOU WANT AND NOTHING MORE IN TERMS OF EFFORT.
<sarcasm>But that's certainly all completely irrelevant when all that's interesting is the (completely nonexistant) endgame. </sarcasm>
Not a sarcasm, but endgame is usually made by players and most of players are scared of any shape and form of PvP. How long can You smack with a bat jorb and loftar asking for an endgame, until You will do it again since it's quickly irrelevant, boring or not worth it?
It's sad that users of this forum in the fuck you, I got mine mindset are unable to look beyond their own plate - as is the devs listen to these, resulting in the amount of food on their own plate being less than what could be there.
Happy new year.
Yeah, devs listen to both actually and not listening to anyone in some terms, it depends what You pick and what not to make your view the "logical one".
It's not the fuck You mindset, it's about many people being persistent despite other proving or trying to prove, that they are wrong. Like for me now, You did, with pulling a token shit out of nowhere.
Happy new year buddy.