I suggest remembering this topic:
viewtopic.php?f=39&t=62781The primary reasons for a world reset were:
We intend to address long-standing imbalances in the present Food system, which have over time caused severe inflations in character values, but cannot do so with less than a clean wipe of all characters.
We intend to deploy a buildup of various, minor but invasive changes to core systems relating to things like qualities, credos, hearth magic, &c, which cannot be deployed to a running world without institutionalizing historical imbalances in it.
We intend to make significant changes to the siege system, due to perceived overcomplexity, which is prudent to do in conjunction with a world reset.
We intend to improve and iterate on the map generator.
World resets are fun.
As many people said, food system was reworked and tweaked plenty of times during w11, one of them being added last month. Everyone who was aiming to inflate their stats have done so during first several months of the w11, so some changes didn't reach them. Maybe it'll be a positive experience for them to inflate their stats again with current changes applied.
Siege system was tweaked several times, as well as some changes in PvP and KO protection. In a fresh new world, where people will be taking high risks (due to absense of combat decks, forged weapons and armor) to make rapid progress, it'll help gather a lot of info about how good/bad new system is. There'll be a lot of situations, where people actually will die and be able to report situations they consider unfair, it'll help tweaking different creature chances to finish KO'd hearthlings off. But even if a fresh character dies during first several weeks it won't really be enough to make people ragequit, because they'll be able to catch up with some effort. The less the stats are, the less time it takes to regain missing 50%.
Mapgen in w11 sure was awesome, exept of some situations, when you had to cross at least 1/16 of the world to make it to biome where you have to find something quest-related. Seasons patch made the whole process even more complex. Some rare local resources were giving some factions advantage (dense icicles spawn in certain mountains). Maybe we can come up with some improvements?
World resets are fun. It's like a hunt or fishing season. It gathers a lot of people, and a lot of funds. It promises a long and bright future, for people who want to start playing and keep it for a while, but don't do so, because w11 just celebrated it's anniversary not long ago, and might not last for long. I really want to play the game again, please *consider*.
On the other topic I kidna agree that there're still problems to be solved before the wipe for it to be efficient.
Hunting exploits and metal spiraling are still things people are frowning upon. Sure, steps were taken to make it better, but, well.
Seasons are limiting people with some restrictions, not giving much in exchange. Cycles got shorter, but maybe people should have some *new* activities to keep them busy during certain seasons? Maybe making some old activities more efficient will help?
Oh, and a shiny new trailer is a must.
It would be really great if devs would speak out what's on their minds.