I said this 3 years ago and still say it now:
I would play a single player version of hnh and I would return to play on the pvp server every time the world wipes.
But sadly we won't see it
Granger wrote:Same issues as always:
First some unsuspecting newbies come to play farmville, the usual suspects treat them as human-shaped MOBs to slaughter, world dies soonafter.
Then the now weathered ex-newbies that didn't ran away appalled but still want to play farmville ask for PvE server and the usual suspects come up with all kinds of bullshit against it, because they perfectly know that with a PvE server the density of their prefered MOBs to slaughter would be abysmal.
Okocim wrote:Granger wrote:Same issues as always:
First some unsuspecting newbies come to play farmville, the usual suspects treat them as human-shaped MOBs to slaughter, world dies soonafter.
Then the now weathered ex-newbies that didn't ran away appalled but still want to play farmville ask for PvE server and the usual suspects come up with all kinds of bullshit against it, because they perfectly know that with a PvE server the density of their prefered MOBs to slaughter would be abysmal.
I don't believe that killing is the main reason for the worlds to lose population and die. Those cases are simply loudest, when ppl simply get bored they don't go to forums to complain about it, but when they get raided or killed they have something to be angry and write on forum about. Many of them actually keep playing or take a short break before coming back.
Haven world is somewhat designed for pvp and dramas like that.
PvE servers would have to overcome a lot of issues.
Not being able to kill doesn't mean there will be no griefing.
Resources would be first come first serve, so new players would have absolutely no access to quality nodes.
There is already little to hold the economy of the game running after few months, it would be even worse on pve servers.
I can keep going but will still call all of it bullshit anyways.
Well there are ways to address some of those issues, but it would require a lot of work, almost making a second game.
On the other hand one thing I have to disagree with is that ppl would get bored quicker on pve server than on pvp one. tbh I got curious about those claims and did some research, what I found is that in games where focus on pvp is similar to haven split seem to be 50/50.
Granger wrote:Then the now weathered ex-newbies that didn't ran away appalled but still want to play farmville ask for PvE server and the usual suspects come up with all kinds of bullshit against it, because they perfectly know that with a PvE server the density of their prefered MOBs to slaughter would be abysmal.
Okocim wrote:Not being able to kill doesn't mean there will be no griefing.
pawnchito wrote:jock wrote:avros008 wrote:Let us have our own worlds.
The genuine should look at how much it would cost to host for players, I think they would be shocked at how much this would increase the longevity of worlds and how the split will make multiple player communities flourish on their own worlds. It would be wise for businesses with the current limitations of the server for player numbers and could be a good earner if only verified & subbed players could enter a hosted world.
Without the threat of conflict wouldnt people get tired of raising carrot q endlessly?
jock wrote:avros008 wrote:Let us have our own worlds.
The genuine should look at how much it would cost to host for players, I think they would be shocked at how much this would increase the longevity of worlds and how the split will make multiple player communities flourish on their own worlds. It would be wise for businesses with the current limitations of the server for player numbers and could be a good earner if only verified & subbed players could enter a hosted world.
DoctorCookie wrote:He said "let us have/host our own worlds," not "let us have a seperate pve server." Allowing hosting with with verified and subbed players would not mean no pvp. It means more pvp for those that really want pvp.
jock wrote:Plus this would have the advantage of hosted worlds would be evolved round by specific player groups with similar play styles, I even expect worlds would generate agreed-on world-hosted rules for how they should operate. Including I expect fair PVP rules such as ones that are less about noob killing and more engaged with realm/village conflict.
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