dullah wrote:might not be a good idea to scatter the already niche pop game in so many worlds.
They wouldn’t be scattered. World resets usually see a large increase in number of players, which even if split between 4 worlds would be much more than we currently have in one alone.
But we wouldn’t be starting with 4 worlds anyway.
The real problem has been keeping players from quitting. Once a world progresses beyond the first 1-3 months, most new players don’t see a chance of catching up, and old player who died and have to start over don’t see the point.
And waiting for a world reset is awfully uncertain.
So we start with one world for that initial surge. Then in 3 months, the second world launch would capture all the players that were ready to quit. The ones currently doing well and happy, in the first world aren’t going to want to start over. They will want to continue feeling like a badass with their current character.
The idea is to give players a better option than to just quit. If we maintain a solid number of players and we have alternatives that promote trying again rather than quitting... the starting player base should withhold, which is already much more people than currently.. and it should even start to grow at a constant rate or exponentially. Until we reach a balance where as many people are joining as quitting.
Ultimately, this would help new players trying to join, because no one wants to first start playing only to feel like they are months behind everyone else.. and this will help keep the players who have been playing since the beginning (or toughened through the middle), who eventually quit because player base is too low, they reached an untimely demise, or they are craving a flat reset for everyone.