Read me first : What to trade, what's worthless.

[ARCHIVE FOR WORLDS 1&2]Forum for discussing in game trades, offers and deals.

Read me first : What to trade, what's worthless.

Postby SynthesisAlpha » Mon Sep 21, 2009 8:15 am

Seriously, guys, there are so many threads offering the same crap no one wants. Odds are, if you got it without too much trouble, everyone else has, too. If you don't want it, neither does anyone else. You have to give up something of value to get something of value

Things no one is interested in:
BOAR SNUFF - Easy to get, bulky, short duration. Unless you've got Q60+, it's not worth much. Duration is much too short for use in wall-smashing.
BONES - Unless you're getting Q200 bear bones, no one cares. HQ bones only matter for a few things -- claim poles and such are fine with Q10 bones from rabbits or whatever.
CLAY - SOIL - WATER -- It's all marked on the public maplib. Park an alt there, port your goods back and forth.
RUSTROOT - A lot of people have the stats to see/pick it, and it's pretty common. Some people want it, but don't offer it when you're buying goods unless the seller states a desire for the root or extract.
TEAPOTS - Shut the fuck up, gisewindblade.

Stuff that is actually valuable:
METAL - Iron, Copper, Tin, Bronze, anything. Everyone needs lots of metal. It's also expensive, be ready to trade a lot.
FOOD - The best foods to trade are Bear bangers, Deer Dogs, Pirozhkis, Buttered Cave Bulbs, Carrot Cakes, Raisin-Butter cakes (if anyone wants CHA), and **BAGELS** (Rings of Brodgar give 2:1 AGI/PSY FEP. Awesome.) Apple Pies, Bread, and Cow Chorizo are good, too, but CON food is more common. Butter can be a pain to get, and has value in large quantities.
BOOZE - Beer and Wine are essential for travelling now. Keep your village or claim stocked, and if you can't make it, buy it. Wine isn't as good, since it gives black FEP, but beer requires a tankard (made from tin) to drink, so there you go. Vinegar has some value, although most cheesemakers should have a supply by now.
LOFTAR'S LEMBAS - if you've still got some. It can only get rarer! HOWEVER, not everyone wants it, so don't expect to get a pile of steel bars for it.
SILK - Threads and cloth, please. Eggs are good to trade, but stop making new threads for one gender or the other of moths. They die or mate-and-die too quickly. Make a Moth Trading Megathread and just use that to exchange your little insect friends.
LUMBER (HQ) - Everything depends on getting good trees. If you've got high quality blocks and boards, they're worth something. Always use the best saw you can get when cutting boards. I'd rather use a Q120 bone saw for 4 good boards than a Q20 metal for 6 average ones.
FUEL (HQ) - If you've got an amazing tree (Q50+), your branches are worth something, although not too much, being infinite. High Quality charcoal is the basis for all metal production, and is therefore valuable. Don't forget - use good clay for your kiln, and good branches and blocks/boards to burn into charcoal.
TOOLS (HQ) - Stone Axes, Saws, Swords, Armor, Smithing Hammers -- anything over Q50 should be worth something. Remember, tool quality affects the meat/hides from animals, saws affect lumber, hammer affects everything you smith with it.
NATURAL RESOURCES (HQ) - If you've got Clay above Q60, Soil above Q96, or water above Q65, then guess what? You have something worth trading!


Fun facts : It takes over 200 loaves of Q20 bread (4 FEP) to get a new character to 40 Constiution (a good minimum for short-distance swimming).
It takes around 60 Agility to be able to teleport from the Ring of Brodgar to the invisible wall a the edge of the border grids.
It takes 50 Strength with a pickaxe to deal 1 damage per hit to a palisade! 190 Strength with pickaxe to deal 1 point to a brick wall!
Level X animal maximum quality - Fox : 40 --- Boar : 80 --- Deer : 100 --- Bear : 200 --- Survival + Tool quality for meat and hides, just Survival for bones.
Last edited by SynthesisAlpha on Wed Sep 30, 2009 3:12 am, edited 2 times in total.
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Re: Read me first : Is your crap worth anything?

Postby CG62 » Mon Sep 21, 2009 12:49 pm

With a tad bit or revision (or maybe it's just that I just woke up and can't necessarily read well), this might just be worthy of a sticky.
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Re: Read me first : Is your crap worth anything?

Postby Laremere » Mon Sep 21, 2009 8:51 pm

Boar Snuff- You just don't see value in it. I see value in a boost of strength during mele or unarmed combat. Even low quality Boar Snuff could give a nice boost to damage that timed correctly could span several attacks, giving a good advantage.

Bones- This one is iffy, but if you have access of something, why not put it out on the market and if someone happens to need to buy some bones, all the better for you.

Resources- Not everyone may want to spend a bunch of their time collecting resources. If a random newbie can do it, why not have them supply you with a bunch, and you save a ton of time playing by providing something that may be hard for them to get, but is very easy for you. Also, using alts is both cheap, and will break when the "fix" teleportation.

Rustroot- Bones argument, and as you mentioned it can take allot to find a mine, so even a high level person might not mind having some lower level people provide some rustroot to make it easier on them. Also, rustroot sees all mine points within 1,000 tiles, quality nor the prospector's skills do anything to the range or accuracy.
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Re: Read me first : Is your crap worth anything?

Postby KiT » Mon Sep 21, 2009 11:19 pm

Does wool have any real market value?
With current lack of grasslands the sheep herds are quite sparse, but on the other hand there arent many things u really need wool for - only gauze and dream catchers, so the demand isnt gonna be high either.
edit: i was busy playing with my pet tornadoes when writing the post, so i wrote "wind catchers" instead of "dream catchers" somehow.
Last edited by KiT on Tue Sep 22, 2009 1:24 am, edited 1 time in total.
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Re: Read me first : Is your crap worth anything?

Postby sabinati » Tue Sep 22, 2009 12:15 am

dream catchers and candles need wool (yarn). wind chimes can be built with plant fibers.
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Re: Read me first : Is your crap worth anything?

Postby Laremere » Tue Sep 22, 2009 12:17 am

There are also clothing items that require wool. It does carry some value.
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Re: Read me first : Is your crap worth anything?

Postby Chakravanti » Tue Sep 22, 2009 11:42 am

Wool is no longer an excessive rarity since moorland and heath spawns were fixed. Also, you cna make your own spawn locations. The demand for wool came from gauze which, now that it has a cap, may go up in value but not by much considering the sources increased by more.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Re: Read me first : What to trade, what's worthless.

Postby SynthesisAlpha » Wed Sep 30, 2009 3:13 am

Bumping my own post and requesting stickiness. Too many threads of people trading worthless stuff.
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Re: Read me first : What to trade, what's worthless.

Postby theTrav » Wed Sep 30, 2009 3:57 am

SynthesisAlpha wrote:Bumping my own post and requesting stickiness. Too many threads of people trading worthless stuff.

I don't think your post adds value to this forum.
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Re: Read me first : What to trade, what's worthless.

Postby Peter » Wed Sep 30, 2009 5:30 am

Now that teleportation has been scaled back significantly, moderate quality natural resources are becoming a bit more valuable. Probably not for small-scale trades, but bulk trades of q30 clay miiight start being valid.
I wouldn't suggest you sell your q15 dirtzors, though.

Wow, I didn't realize how nice bagels where... I am now going to become a professional bagel man. There shall be bagels galore!
Surprise.
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