VDZ wrote:Dawidio123 wrote:And it's very visible on the map compared to pclaim, so you can't try to stealth your way into having a secure location.
Skill issue. My cave palisade dried just fine.
Audiosmurf wrote:I personally suspect that the concentration of players being created by the thingwall spawning mechanics is probably creating rougher neighbourhoods than usual
animary wrote:There must be a way of balancing the game for both styles of play.
Clemins wrote:Honestly, probably not. Haven tries to cater to two completely opposite extremes at the same time. ....
animary wrote:??? i don't even know how to summarize this
animary wrote:Audiosmurf wrote:I personally suspect that the concentration of players being created by the thingwall spawning mechanics is probably creating rougher neighbourhoods than usual
Absolutely. I equate these players with the bullies at the beach who never build anything but get their jollies by kicking down everyone else' sandcastles. So people stop building, the bullies get bored and leave, and the sandcastles reappear.
I am not a "spreadsheet player", monitoring every food point, every stat point, trying to become "king of the mountain" in the first month. Not deprecating those who enjoy that, but I prefer a role-playing game and a more social atmosphere, becoming friends with my neighbors rather than fearing any encounter with another player could mean my death (for no other reason than I am there). There must be a way of balancing the game for both styles of play.
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