Kaios wrote:Sunk cost fallacy. They have spent so much time and effort learning and understanding the intricacies and interactions of the current combat system that everyone else should be forced to do it too. Not only that but also refining custom client features to provide greater advantages in this and previous iterations of combat.
They don’t care if everyone else thinks it sucks.
Not even slightly the case. I'm absolutely certain I would beat you with any combat system. You say sunk cost and talk about "intricacies" like haven pvp is this really deep thing lol it takes 10 mins to learn and a few fights to master idk wtf u smoking
@Tubby idk why u think my post was about u. I was just responding to the trap base thing
Antvgr wrote:I am pretty sure reaching 400 UA or MC would mean either not investing in any other skill at all(and I have been studying since world start), due to how skills cost higher the higher you go, or be otherwise much lower in other skills AND go out in full UA/MC gilded set, which means i cant hunt or do anything else. 400 AC is also extremely high number. When I said decently armored I meant I had ~q120 armor pieces, but 400ac is what, q300 steel full set?
I appreciate the number rundown, but it simply isn't feasible for hermits.
This is my stats I think its similar for most ppl I pvp with (probably average 6k lp/hr)

I just dont buy that you cant get 250 green MC or UA at this point. You said youre raising both? Thats obviously a big mistake. The whole pumping 1 stat thing is not done that much anymore because of equalization its just way too easy to stay inside x2 range so most ppl dont see the point trying too hard to pump 1 stat, its such a pain to multi account. We never used to have equalization now that we do have it I find it kind of amazing that people would still act like its an issue. I bet if you did the maths getting 200MC (+50 from gilds bare minimum) would require studying like 2 basic curios from the start or something lol.
Its like you put in absolutely no effort then decry that its too unfair. Sure, Its a lot harder to keep up with AC or attributes but on the topic of just being able to run away it kinda doesnt matter. You spam defences and people cant deal big damage through low openings, the enemy shouldnt be on your ass for long periods of time if you have any ability to run at all.
My main point in defending this pvp system is that its the best were going to get from a small india game like this. I honestly doubt anyone here can think of a better way to do it thats simple enough to fit this game and wouldnt require a ton of work. Its never going to be albion or some big studio tier mechanics. All the attempts to redo it sucked. This current system is actually good in its simplicity yet still requiring skill and teamwork and having low barrier to entry.