Murdered on my first day

Forum for discussing in game politics, village relations and matters of justice.

Re: Murdered on my first day

Postby Sarge » Thu Nov 21, 2024 9:40 pm

New player gets killed for absolutely no good reason on their first day of playing a new game, a game that could certainly do with growing its player base, and not a single comment (thus far) that there's clearly something very wrong about that. smh
factnfiction101 wrote:^I agree with this guy.
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Re: Murdered on my first day

Postby SonYoung » Thu Nov 21, 2024 10:15 pm

Sarge wrote:New player gets killed for absolutely no good reason on their first day of playing a new game, a game that could certainly do with growing its player base, and not a single comment (thus far) that there's clearly something very wrong about that. smh

mad
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Re: Murdered on my first day

Postby thebacon » Thu Nov 21, 2024 10:23 pm

Sarge wrote:New player gets killed for absolutely no good reason on their first day of playing a new game, a game that could certainly do with growing its player base, and not a single comment (thus far) that there's clearly something very wrong about that. smh


True, this stuff giving new players the most toxic intro the game, resulting obviously low retain rates... I mean if the posters here want the game to not to grow then I guess it's okay to keep making sure as little as possible new players actually stick around.

I haven't had any experience like that myself, but I fully understand being mad at these toxic ass situations for no point with extra injury of progressin loss on top as your introduction to the game. I don't think the game looses anything by providing a more solid opportunity for a new player to actually settle, then let this unforgiving nature of the game play out.
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Re: Murdered on my first day

Postby Kuriak » Fri Nov 22, 2024 3:23 am

Let's be real, if you quit the game after getting murdered as a spruce cap, chances are you are going to be equally fickle with any number of hardships you will face down the road. Please, can we have one challenging game, with stakes, that doesn't cater to the lowest common denominator. If you want easy, riskless progression, go play basically any other online game. Haven is too janky to compete with those anyway. Let it do what it does best. Survival and progression in a risky, challenging world.

Now, if you want to deter outright griefing of noobs for the sake of griefing, maybe a mechanic like 'Smoldering Soul' from jumping into the flame at creation, which provides a decaying buff for like 3-7 days. Any player that doesn't also have that buff, who kills such a player, gets a wound "Soul Burn" or some shit, that bricks your character like a bad concussion. To prevent exploiting this buff, maybe it is only provided to the first character created on an account, and then perhaps only accounts with a subscription ¦] . Taking rage could also remove the buff to prevent its use for boosted combat alts. Plus any number of additional criteria to prevent its exploitation.

You still have the freedom to grief if you are really dedicated to it, the noob still has to worry about getting griefed, but probably less blasé noob-slaughtering overall. Just don't get your boat sunk. Additionally, regarding the dev's stance on PvP vis-a-vis avoiding "the air is free", nothing keeps you from KO'ing said noob all you want without penalty.
Last edited by Kuriak on Fri Nov 22, 2024 3:46 am, edited 2 times in total.
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Re: Murdered on my first day

Postby Mepp » Fri Nov 22, 2024 3:40 am

Would you react differently if you got murdered after playing for a few months? Getting filtered on day one is the best thing that could have happened to you. You should thank them for murdering you (in the videogame) and saving you a lot of time.
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Re: Murdered on my first day

Postby Sevenless » Fri Nov 22, 2024 4:28 am

Mepp wrote:Would you react differently if you got murdered after playing for a few months? Getting filtered on day one is the best thing that could have happened to you. You should thank them for murdering you (in the videogame) and saving you a lot of time.


Plenty of people survive by luck long enough to learn how to not die. It's how I started, if I got killed after 3-4hrs of progress I don't know if I would have kept trying. For someone with no real proper game knowledge, they have no idea how frequently this happens and nor do they have enough attachment to plug at it.

I've died twice in 13 years of playing.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

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Re: Murdered on my first day

Postby Fabulous_Fisherman » Fri Nov 22, 2024 6:10 am

Thanks for all the tips, I've even gotten help from some kind people reaching out and helping me learn. As for the pictures, I'll leave them up in-case anyone can bring justice.
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Re: Murdered on my first day

Postby Valgar » Fri Nov 22, 2024 1:54 pm

WowGain wrote:"don't make content don't post on the forums just be boring"
F tier advice that only makes sense if you're deficient


And what the point showing their QR Code ?
Or you are a sprucecap griefer needing a post like this on yourself to got erection, or you perfectly understood what I said.
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Re: Murdered on my first day

Postby mulamishne » Fri Nov 22, 2024 9:03 pm

Holy hell, the tinyurl leads to Misa's posts where he talked about fucking a kid lmao, based, please dm me that image for my sail
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Re: Murdered on my first day

Postby terechgracz » Mon Jan 20, 2025 10:42 pm

Kaios wrote:Seems fake but just in case anyone is not aware, it is a bad idea to scan random QR codes.

It has same logic as not reading any written text.
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