Horn wrote: Im definietly PvE player but still i like PvP in this game. No other game give me such adrenaline spike upon seeing unknown player and activate "flight or flight as crazy instinct" in me. Its part of charm of this game. Still i acknowledge biggest problem - thats brings less money for authors. We have (only) quite loyal/addicted hardcor fanbase but thats not enough to bring profits and give motivation for game development for J&L. This game need dirty casuals (and their money) and realiable method to keep them. IMHO we need some noob continet(s)/area(s) like in similar games. It would be imposibble to aggro players on that areas (thieving/Vandalism etc. and bringing animals to base would be possible) at cost of for examle big hit on Q of everything (max 100q or -50+% debuff for everything in area for example).
This is all bullshit that won't work. There’s no way to support newbies with bonuses like safe zones, protection from aggression, etc. It’ll only make things easier for griefers.
We need to regulate not what newbies do, but what griefers do. Specifically:
Remove global presence of gankers on the map by getting rid of teleports except daily charter ones to the market.
Increase penalties for kills drastically and make them permanently traceable without any special skills, just knowing the location is enough.
Worsen social position of killers by prohibiting them from setting up campfires on claim, including their own base or alts' bases.
Possibly eliminate player killing completely by removing it from the game.
Make life harder for those intentionally geared for PVP against unarmed players, e.g., temporary debuffs increasing water consumption for stamina regeneration.
Slow down heavily armed and armored players wearing steel armor, especially when they’re far from their campfires.
Introduce fog of war over the whole area outside fortifications so players can’t see enemies, defense towers, or protective catapults.