Grand Bazaar - CLOSED

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Re: Grand Bazaar - CLOSED

Postby Antvgr » Sat Jan 18, 2025 4:55 am

MightySheep wrote: Current system defenders get big advantage, super easy to stay alive and run away from any situation and the fights are drawn out and only unskilled players go down for making mistakes.

That only counts for devoted PvP characters, of which most players are not. I was murdered by some PVPer a couple weeks ago while doing some out-of-pali work near my TW. Was in decent armor, had full hp with about 120 con. Was killed to zero in 3 strikes. While I am pretty sure the character of my killer would be fine and dandy fighting other devoted PvPers, just losing gear even if killed, because he is so invested in con/skill that outright killing him is impossible. So devoted PVP players continues harassing normal people without any big risk, while normal players get killed, lose most of their stats/skills/gear and either get behind even more or drop the game. I would not call it a good system.
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Re: Grand Bazaar - CLOSED

Postby SnuggleSnail » Sat Jan 18, 2025 5:20 am

If you were within UA equalization, or at least 1/3rd with decent AC (our idea of decent AC might be different) 120 con should've been enough to DEFINITELY not die, and probably escape. It's harder to die on very high stat characters, but as long as your stats/AC are REASONABLE compared to your opponent you should never die in a 1v1.

Obviously it's EZ for me to say when my entire game-play revolves around stabbing people/being stabbed, and inexperienced people should be expected to make mistakes, but if you practiced running vs. somebody vaguely competent for 1 hour a day every day this week and then got to replay that situation you'd escape 90% of the time and not die 99.9% of the time. The character's stats was not the problem, even if higher stats would've been a nice crutch.

Also, if you died with 120 stats you should get 95ish stats back after numens. Dying can be annoying/demoralizing, but your actual loss was probably not that big. Couple cupboards of food and a week of hunger at worst.
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Re: Grand Bazaar - CLOSED

Postby Antvgr » Sat Jan 18, 2025 6:16 am

Oh, I am not debating that there was no route for me to escape. I spent a few nights thinking about those 30 seconds and sure, there were better ways I could run away from the guy. Maybe I could use bunny sleepers to find some wind. Maybe stock more water.
But that's all about running away. Point is when it came down to getting hit, it was instant game over. Every hit of his took like 30% of my HHP. I am not sure what numbers are PvP guys pumping at this point of world, but I was hermit crafter with rounded stat/skill spread. About 100-150 in stats, same with skills. ~100 in UA/MC. Judging by what i hear PvP guys are skipping everything and dumping it all in str/con/ua/mc, having 500+ in those. What chance do normal people have?
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Re: Grand Bazaar - CLOSED

Postby BigCountry » Sat Jan 18, 2025 6:37 am

SnuggleSnail wrote:If you were within UA equalization, or at least 1/3rd with decent AC (our idea of decent AC might be different) 120 con should've been enough to DEFINITELY not die, and probably escape. It's harder to die on very high stat characters, but as long as your stats/AC are REASONABLE compared to your opponent you should never die in a 1v1.

Obviously it's EZ for me to say when my entire game-play revolves around stabbing people/being stabbed, and inexperienced people should be expected to make mistakes, but if you practiced running vs. somebody vaguely competent for 1 hour a day every day this week and then got to replay that situation you'd escape 90% of the time and not die 99.9% of the time. The character's stats was not the problem, even if higher stats would've been a nice crutch.

Also, if you died with 120 stats you should get 95ish stats back after numens. Dying can be annoying/demoralizing, but your actual loss was probably not that big. Couple cupboards of food and a week of hunger at worst.


+1 solid post man. I would love Jorb to roll out a fast config XP/LP server (which is basically a "world") with fast reset Satiations (heck just remove Satiations), remove thingwalls go back to charterstone 2-way, advertise it as a "PvP" world and see what happens. His ass might get paid.
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Re: Grand Bazaar - CLOSED

Postby SnuggleSnail » Sat Jan 18, 2025 6:44 am

Antvgr wrote:~100 in UA/MC.


Ok, that + probably low AC makes surviving a lot less realistic if you're actually getting hit, TBH. Tryhards prolly have 800-1300ish strength with rings, and Q300ish B12s. Somebody that actually studies well probably has 700-1000ish UA/MC green, maybe a bit more if their set is rly good. The strength prolly sounds intimidating, but the actual spooky bit for you was the UA difference.

To kill somebody you have to finish them with a big hit that deals the majority of their health at once. If you let 2-3 people hit you at once that's gonna happen no matter what, but in 1v1 that's just not gonna happen unless the person being hit isn't defending, their UA/MC is very low compared to the attacker, or their AC/HP are just super low. 120 CON is uncomfortably on the lower side of 'enough', but 100 UA/MC isn't. You prolly wanna shoot for minimum 400ish green UA or MC and 300-400 AC at this stage of the world.

I'm a nolife autistic retard so I don't know how attainable that is for casuals, but I imagine it's in that range where it's reasonable, but a hassle so not many people are gonna do it. Good news is that the minimum numbers you want won't scale up very fast from hereon as the main thing that makes damage go up is B12 quality, and it's nearly capping out by now.
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Re: Grand Bazaar - CLOSED

Postby NeiroShop » Sat Jan 18, 2025 8:38 am

SnuggleSnail wrote: inexperienced people should be expected to make mistakes, but if you practiced running vs. somebody vaguely competent for 1 hour a day every day this week and then got to replay that situation you'd escape 90% of the time and not die 99.9% of the time. The character's stats was not the problem, even if higher stats would've been a nice crutch.


The fact that you think people have 1 hour to spare every day for a week and still even relatively be able to reach stats that make the pvp last more than 10sec says a ton about the level of commitment the game should take in your opinion.
Most people probably have a few hours off their day to tend to crops, build a few things, make some food and maybe maybe hunt a animal or do a credo quest. Statcaps please!
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Re: Grand Bazaar - CLOSED

Postby Antvgr » Sat Jan 18, 2025 10:18 am

SnuggleSnail wrote:
Antvgr wrote:~100 in UA/MC.

I'm a nolife autistic retard so I don't know how attainable that is for casuals, but I imagine it's in that range where it's reasonable, but a hassle so not many people are gonna do it. Good news is that the minimum numbers you want won't scale up very fast from hereon as the main thing that makes damage go up is B12 quality, and it's nearly capping out by now.


I am pretty sure reaching 400 UA or MC would mean either not investing in any other skill at all(and I have been studying since world start), due to how skills cost higher the higher you go, or be otherwise much lower in other skills AND go out in full UA/MC gilded set, which means i cant hunt or do anything else. 400 AC is also extremely high number. When I said decently armored I meant I had ~q120 armor pieces, but 400ac is what, q300 steel full set?

I appreciate the number rundown, but it simply isn't feasible for hermits.
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Re: Grand Bazaar - CLOSED

Postby DDDsDD999 » Sat Jan 18, 2025 3:46 pm

Antvgr wrote:
SnuggleSnail wrote:You prolly wanna shoot for minimum 400ish green UA or MC and 300-400 AC at this stage of the world.


I am pretty sure reaching 400 UA or MC would mean either not investing in any other skill at all

This is why a lot of people recommend crafting alts. There's plenty of fighters that only study garbage, but since they only raise UA/MC on their character they're fine. The stat system heavily encourages alt use.
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Re: Grand Bazaar - CLOSED

Postby Sephiron » Sun Jan 19, 2025 12:52 am

wait wtf I literally just learned of this and it's already destroyed lol
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Re: Grand Bazaar - CLOSED

Postby Tubby_Squirrel » Sun Jan 19, 2025 3:02 am

MightySheep wrote:
Tubby_Squirrel wrote:Setting a trap designed to exploit noobs before they can even learn the game is bad for long term player retention.

and yet trap bases are just an accepted norm of other sandbox full loot pvp games, its not something anybody cries like a bitch over

these posts are honestly just hilarious at this point how melodramatic can you guys be over someone pvpnig in a pvp game especially azrid that was a classic "there are lines people don't cross" sometimes I genuinely have to wonder if you guys are aware that this is a video game

theres plenty of games that dont have siege and pvp, dont play the game with siege then clutch your pearls and cry "how can these monsters do such a thing?!" when someone someone uses the mechanics as intended especially the charter bait jesus christ it doesnt even scratch at the surface of being toxic or scummy its such a basic obvious thing to do in a full loot game, if something like this upset u i recommend finding a nice corner to cuddle up in ,invite some friends and hold each others hand while u cry together where nobody can hurt u and tell each other its all going to be ok

I was merely stating a fact, you are putting quite a few words in my mouth.

Please respond to this message with a screen shot that has a red circle around where I sent a message that said I'm against pvp.

Sorry I made you look stupid here XD but you and a lot of people on this forum have GOT to stop relying on random insults for debates!

Now if we can talk like adults and not children on the playground... I think the issue is player expectation. The trailer and screenshots on the steam page and official site do nothing to make the player expect a hard core experience. THATS what needs to change.
Last edited by Tubby_Squirrel on Sun Jan 19, 2025 4:26 am, edited 1 time in total.
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