MightySheep wrote: Current system defenders get big advantage, super easy to stay alive and run away from any situation and the fights are drawn out and only unskilled players go down for making mistakes.
That only counts for devoted PvP characters, of which most players are not. I was murdered by some PVPer a couple weeks ago while doing some out-of-pali work near my TW. Was in decent armor, had full hp with about 120 con. Was killed to zero in 3 strikes. While I am pretty sure the character of my killer would be fine and dandy fighting other devoted PvPers, just losing gear even if killed, because he is so invested in con/skill that outright killing him is impossible. So devoted PVP players continues harassing normal people without any big risk, while normal players get killed, lose most of their stats/skills/gear and either get behind even more or drop the game. I would not call it a good system.