Brodgar!

[ARCHIVE FOR WORLDS 1&2]Forum for discussing in game politics, village relations and matters of justice.

Re: Brodgar!

Postby PhaedrothSP » Sat Sep 12, 2009 12:13 am

Brush-up wrote:Insert Post


Only the idea was to have it be a Port open to everyone, not a privately owned shipyard.

The Idea I had.
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The Port could also function as a shipyard, but it would be owned by the city.
Storage houses should be easy to understand, the market area.. We'll get into that later on.
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Re: Brodgar!

Postby Fluffy » Sat Sep 12, 2009 4:28 am

the processing area you zoned is actually going to be for logs and or growth of oak trees.. unless that's what you mean by the processing. this is the general layout of the dock as of now, until further notice (I or jones may move stuff around, change zoning proportions.. and thats a rough map):


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oh, and by private we mean it's for members of the dock only. to be a member of the dock you must be a trusted citizen, or a citizen of brodgar.. very few people will have access to the docks at first, due to safety reasons.
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Re: Brodgar!

Postby Yolan » Sat Sep 12, 2009 5:28 am

Sounds like a good idea for future expansion. However, when it comes to more residential zones, which we will need very soon, I think we should expand south. There is a massive field between Brodgar and the road heading west of the RoB. Anybody care to start the march of the pallisade walls? =D
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Re: Brodgar!

Postby Laremere » Sat Sep 12, 2009 5:46 am

Laremere wrote:On somewhat that note, trading question: Would brodgor be open to a trading partnership with me for linen cloth? I would supply a large amount that can be used to make banners in the city, while you in return provide something back. Interested?

No reply?
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Re: Brodgar!

Postby Yolan » Sat Sep 12, 2009 7:09 am

Laremere wrote:
Laremere wrote:On somewhat that note, trading question: Would brodgor be open to a trading partnership with me for linen cloth? I would supply a large amount that can be used to make banners in the city, while you in return provide something back. Interested?

No reply?


Ooops, I didn't see that. Yes, consider us very interested indeed. Brodgar now has a 50% stake in the Copper Flats Mine, which is currently in development. While it may change in the future depending on the market, B12 is currently offering 1 cast iron bars for 4 copper bars. So, even though copper is yet 'useful' for creating something, its anticipated future use is already making it a desirable commodity. Would this be to your liking?
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Re: Brodgar!

Postby PhaedrothSP » Sat Sep 12, 2009 7:15 am

I'd like to get in on that as well. >.>
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Re: Brodgar!

Postby Yolan » Sat Sep 12, 2009 7:18 am

In other news, theTrav is now the chief of Brodgar.

The chief also has the power to add new members to the city, so please consult him about that if you wish to join. I consider it his jurisdiction to appoint Herdsmen as he seeks fit. PM him if you are interested.

While we are on this topic of authority, I suppose my position as Lawspeaker was ratified (by one vote?) and lack of any contenders. We expect that we will hold elections for both posts at regular intervals.

As Lawspeaker, I will continue to help guide zone planning of the development of Brodgar. However, in the near future, I will also prepare a draft of a basic constitution, outlying the manifesto of Brodgar. I would like all citizens to read the draft, and give comments, suggestions if they have any. Taking these suggestions into account, I will submit the revised draft to vote. If I get a majority vote on this revised draft, I will consider it passed as our first, and foundational, piece of law. If this draft does not receive a majority vote, it will again open for revision, and a new vote, and so on.
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Re: Brodgar!

Postby Yolan » Sat Sep 12, 2009 7:33 am

On Theft and Citizenship:

As outlined elsewhere, I am promoting Brodgar as a city open for all peoples to join. I think that this will, in time, become one of our greatest strengths. Perhaps when we have a population of several hundred, including many strong and wealthy people, those who see only a value in closed settlements will change their mind. As people are welcome to pursue their own ends in Brodgar, to have their own private land, and their own private goods, they should not see a large population of low to mid level players as a burden that they have to support. Rather, they are potential employees and potential customers.

However, there remains the issue of theft. Private walls will protect a persons goods to some extent. Brick is obviously better than palisade in the long run. Let us say, if you are covered by the village influence, and have a wall around your house, you have 'maximum' protection. Somebody would have to be very strong to break down a wall, and it is hardly worth leaving traces in order peek into a single house, when we can pay a bounty hunter to track them down. Yet, what if the thief is another citizen? No trace would be left if a citizen broke into the house of another citizen, if all that they are relying on for security beyond the wall is the village influence. Admittedly, the citizen would still have to be a fairly strong player. I do not forsee this becoming a problem for some time, however the potential does exist. It is important that people feel safe in setting up stores inside the city. If we have a large population, and it is very easy to join, that makes the risk increase.

Suggestions anybody?

My idea is twofold: One. We permit private claims within the influence of the village, providing that they do not inconvenience neighbours. So, a person might wish to share their claim with their neighbour that they trust, using kinship. Or likewise a store. This provides an extra layer of defense against citizen vs. citizen thefts. You would have to be robbed by people on your kin list in order for there to be no traces left. This would narrow down the culprit quite a bit. Two. Some basic restrictions on citizenship. I do not want to exclude people based on their time spent here, or money, or skill level. However, I suggest that we consider some kind of guarantor system, whereby a person can enter if, say, two current citizens know of him. Perhaps new people to the game can first get to know a couple of citizens, and help them out in some way, and hence gain citizenship? This is just one possibility. Perhaps people can think of another?
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Re: Brodgar!

Postby jazman » Sat Sep 12, 2009 8:18 am

Palasade wall + gate around each house with Yolan havng a spare copy of each key.
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Re: Brodgar!

Postby Yolan » Sat Sep 12, 2009 9:02 am

jazman wrote:Palasade wall + gate around each house with Yolan havng a spare copy of each key.


Re-read my post Jaz.

EDIT: And also, my god no! Why would you want me to have key to your house?
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