by Caradon » Mon Jan 11, 2010 3:42 pm
I want to have it so players are penalized for not visiting their hearthfire, that teleporting through walls and ridges is just not possible, and it'll be like starving, only it cant instantly kill you..
Players would be gradually weaker and weaker suffering deeper and deeper debuffs after around 20 in game hours, and every 2 in game REAL hours the debuff gets stronger.
This would make it so players don't abuse narrow canyons to build thin brickwalls without gates to be relatively untouchable. Instead, doing such a thing would make them gradually weaker and weaker.
Trolls- Dont argue with it, Don't reason with it, Just DOMINATE! Southpark S10-E5