sabinati wrote:wow we have reached peak fucktard
I dono, the way things are going he can only go higher.
sabinati wrote:wow we have reached peak fucktard
Caradon wrote:I want to have it so players are penalized for not visiting their hearthfire, that teleporting through walls and ridges is just not possible, and it'll be like starving, only it cant instantly kill you..
Players would be gradually weaker and weaker suffering deeper and deeper debuffs after around 20 in game hours, and every 2 in game REAL hours the debuff gets stronger.
This would make it so players don't abuse narrow canyons to build thin brickwalls without gates to be relatively untouchable. Instead, doing such a thing would make them gradually weaker and weaker.
Delamore wrote:Caradon wrote:I want to have it so players are penalized for not visiting their hearthfire, that teleporting through walls and ridges is just not possible, and it'll be like starving, only it cant instantly kill you..
Players would be gradually weaker and weaker suffering deeper and deeper debuffs after around 20 in game hours, and every 2 in game REAL hours the debuff gets stronger.
This would make it so players don't abuse narrow canyons to build thin brickwalls without gates to be relatively untouchable. Instead, doing such a thing would make them gradually weaker and weaker.
Why in the fuck would you use both ingame time and real time as measurements for your suggestion? You're just making your retarded suggestion even worse.
Caradon wrote:Delamore wrote:Caradon wrote:I want to have it so players are penalized for not visiting their hearthfire, that teleporting through walls and ridges is just not possible, and it'll be like starving, only it cant instantly kill you..
Players would be gradually weaker and weaker suffering deeper and deeper debuffs after around 20 in game hours, and every 2 in game REAL hours the debuff gets stronger.
This would make it so players don't abuse narrow canyons to build thin brickwalls without gates to be relatively untouchable. Instead, doing such a thing would make them gradually weaker and weaker.
Why in the fuck would you use both ingame time and real time as measurements for your suggestion? You're just making your retarded suggestion even worse.
You are mistaking IN GAME TIME, and real time, with haven time. In game being time actually spent logged in.
jorb wrote:I personally dislike some of the abuses that travel causes. Compounds built without gates, Helm's Depths, etc. Unfortunately I haven't been able to think of a good solution. Doing pathfinding is simply not an option with the potential distances involved, and removing travel is even less of an option.
Why I don't like it? Completely sidestepping the finer points of the issues of exploits versus acceptable ingenuities (complete matters of definition anyway), I, quite simply, find it aesthetically displeasing.
Caradon wrote:Aww, someones just upset and defensive because it IS a good idea, and your hearthfire is likely in a vault like that.
jorb wrote: aesthetically displeasing.
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