Brodgar

[ARCHIVE FOR WORLDS 1&2]Forum for discussing in game politics, village relations and matters of justice.

Re: Brodgar

Postby Artemis0 » Fri Sep 04, 2009 1:21 pm

Just not to trees ;~;
I planted several trees around the RoB, and the very day they were big enough to give a small amount of wood, every tree was cut down.
Which one of you little wankers cut down my trees D:<
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Re: Brodgar

Postby theTrav » Sat Sep 05, 2009 6:10 pm

Pacho wrote:Eh, they probably just figured that it was already looted dry <.<

Yeah, maybe... Certainly I think if I kept it outside it would have been gone quickly... I had some other stuff out like crops, fences, apple tree, mulberry tree, lots of grass, bit of rock, bee hive, quern...

Someone nicked the bee hive, after about a week, everything else lasted quite a long time.

Could be dumb luck, I prefer to stay naive and assume that there's nice people out there
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Re: Brodgar

Postby sabinati » Sat Sep 05, 2009 6:36 pm

speaking of trees around the rob, there are a few sprouts that seem to have been sprouts for weeks. they look like they have enough room to grow though so i don't know if they're actually growing, getting chopped and replanted in the exact same spaces or if they're somehow broken.
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Re: Brodgar

Postby theTrav » Sun Sep 06, 2009 4:26 am

sabinati wrote:speaking of trees around the rob, there are a few sprouts that seem to have been sprouts for weeks. they look like they have enough room to grow though so i don't know if they're actually growing, getting chopped and replanted in the exact same spaces or if they're somehow broken.

As I understand it, the function to grow a tree is only called once per stage.
If the tree is not capable of growing to the next stage when the function runs it will not grow and the function will not be run on that tree again.
It will be forever stunted (a bonzai if you will)

This may be a bug or it may be a feature, you decide
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