Bob Tim (Delamore) is dead.

[ARCHIVE FOR WORLDS 1&2]Forum for discussing in game politics, village relations and matters of justice.

Re: Bob Tim (Delamore) is dead.

Postby Raephire » Sun Nov 08, 2009 2:44 am

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Re: Bob Tim (Delamore) is dead.

Postby ryft » Sun Nov 08, 2009 2:53 am

Did you guys actually use the scents from our raided town to track them down? If so... that is awesome lol. I guess one good thing came from it. We may not quit for good.. it all depends on how things go or how we feel later.
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Re: Bob Tim (Delamore) is dead.

Postby nftyw » Sun Nov 08, 2009 3:02 am

Eh, doesn't matter if it was fair play or not. We goons went on raids and thought brick walls would help protect us. Evidently we were quite wrong and as a result people got killed on both sides.

If Xanadu decides to hunt us down forever till we quit or get tired of dying that's their call, it'd suck for me since I got pretty used to farming mostly but hey, even if I die or get tired and quit, I got more entertainment out of this alpha than $50 retail stuff off a Gamestop shelf.
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Re: Bob Tim (Delamore) is dead.

Postby Onionfighter » Sun Nov 08, 2009 3:05 am

ryft wrote:Did you guys actually use the scents from our raided town to track them down? If so... that is awesome lol. I guess one good thing came from it. We may not quit for good.. it all depends on how things go or how we feel later.


We did. I must say, everyone's reaction to approaching Macomb was "Holy shit! What the hell is that?" I mean the place is huge. It looks like you guys put a lot of work into the place, and I really hope you stick around.
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Re: Bob Tim (Delamore) is dead.

Postby Jackard » Sun Nov 08, 2009 3:05 am

nftyw wrote:Eh, doesn't matter if it was fair play or not. We goons went on raids and thought brick walls would help protect us. Evidently we were quite wrong and as a result people got killed on both sides.

whatever are you doing in this forum, with your broadminded reason and objectivity, dont you realize such things are taboo here
Last edited by Jackard on Sun Nov 08, 2009 3:09 am, edited 1 time in total.
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Re: Bob Tim (Delamore) is dead.

Postby niltrias » Sun Nov 08, 2009 3:09 am

nftyw wrote:Eh, doesn't matter if it was fair play or not. We goons went on raids and thought brick walls would help protect us. Evidently we were quite wrong and as a result people got killed on both sides.

If Xanadu decides to hunt us down forever till we quit or get tired of dying that's their call, it'd suck for me since I got pretty used to farming mostly but hey, even if I die or get tired and quit, I got more entertainment out of this alpha than $50 retail stuff off a Gamestop shelf.


Thats the spirit! I, for one, am not going to be hunting goons anymore. I mainly had a problem with Delamore, and that is now resolved. (Hope those were some tasty onions, Del!)
As long as the goons dont violate the Peace of Herule, which applies only to the East Supergrid, I'm done fighting them.
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Re: Bob Tim (Delamore) is dead.

Postby niltrias » Sun Nov 08, 2009 3:10 am

Onionfighter wrote:
ryft wrote:Did you guys actually use the scents from our raided town to track them down? If so... that is awesome lol. I guess one good thing came from it. We may not quit for good.. it all depends on how things go or how we feel later.


We did. I must say, everyone's reaction to approaching Macomb was "Holy shit! What the hell is that?" I mean the place is huge. It looks like you guys put a lot of work into the place, and I really hope you stick around.


Heh, I think that is an exact quote of what I said. I seriously thought we were approaching a bugged area. I hope you stick around, and build a new place with better neighbors.
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Re: Bob Tim (Delamore) is dead.

Postby Onionfighter » Sun Nov 08, 2009 3:14 am

nftyw wrote:If Xanadu decides to hunt us down forever till we quit or get tired of dying that's their call, it'd suck for me since I got pretty used to farming mostly but hey, even if I die or get tired and quit, I got more entertainment out of this alpha than $50 retail stuff off a Gamestop shelf.


Did you leave scents at Macomb or anywhere else? If so, your best may be to identify your character. I can personally say that I would be willing to let you have another chance since you are so new and you probably didn't know the full impact or mechanics of your actions. What I really have a problem with is the extortion and the attacks on villages.
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Re: Bob Tim (Delamore) is dead.

Postby niltrias » Sun Nov 08, 2009 3:23 am

Onionfighter wrote:Did you leave scents at Macomb or anywhere else? If so, your best may be to identify your character. I can personally say that I would be willing to let you have another chance since you are so new and you probably didn't know the full impact or mechanics of your actions. What I really have a problem with is the extortion and the attacks on villages.


Yes, but even so, do you really want to police the world? If the goons claim an area and demand tax from people in that area, that seems fine to me. I cant imagine anyone getting angry over Caketown taxing Cakelanders.
Just keep it geographically limited, so people know where is safe to settle, and where they have to pay a "goon tax", and I am fine with it.
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Re: Bob Tim (Delamore) is dead.

Postby Raephire » Sun Nov 08, 2009 3:29 am

niltrias wrote:
Onionfighter wrote:Did you leave scents at Macomb or anywhere else? If so, your best may be to identify your character. I can personally say that I would be willing to let you have another chance since you are so new and you probably didn't know the full impact or mechanics of your actions. What I really have a problem with is the extortion and the attacks on villages.


Yes, but even so, do you really want to police the world? If the goons claim an area and demand tax from people in that area, that seems fine to me. I cant imagine anyone getting angry over Caketown taxing Cakelanders.
Just keep it geographically limited, so people know where is safe to settle, and where they have to pay a "goon tax", and I am fine with it.


Yea I posted something like that in critiques and ideas, though I should have posted it in this thread. We need to define kingdoms on maplib, or post a map somewhere else because the maplib is maintained by shitballs.
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